Sabrina is a lecturer in Games Design and has taught on the BDES Games Design, MA Games Design and BA Animation courses at Ulster University. With a BA in Interactive Media Arts and an MA in Computer Games Development (Art), her specialisations include 3D game art, games design and UX/UI development.
She has experience delivering and teaching industry standard technical game workflows and pipelines as well as the theory behind their processes. She also teaches and supervises research and has established a high level of a critical literature review from students. She teaches the principles and techniques of research along with the iterative cycle of research and practice.