Dr Michaela Black
Head of School of Computing and Engineering
- School of Computing & Engineering
- Research Institute
- Computer Science Research Institute
- Magee campus
- +44 28 7167 5553
Michaela has a BSc (Hons) in Computing Science, DPhil in the area of Machine Learning with British Telecom with a Patent posted: Rationalization of data used in model of time varying event behaviour (US 7024426 B2) & Data rationalisation (US 20020183999 A1). Michaela has published around 50 publications including book chapters, journals and conferences. Her research covers Artificial Intelligence, Machine Learning, Data Mining, Big Data, Telecoms, Education, Health, Gamification, Games and User Profiling.
She is PI on newly awarded PM18 Big data for Supporting Public Health Policies - MIDAS (Meaningful Integration of Data, Analytics and Services) project of €4.5million, and is grant holder of an international consortium who have been awarded €3.6million Horizon 2020 project PH27 PCP project – MAGIC – Mobile Assistance for Groups and Individuals in the Community and. Within her research she has supervised and successfully completed PhD studentships including Handling Latency for Online Learning with Concept Drift, and has given several invited talks on Big Data and presented to the range of conferences and workshops. Her consultancy work ranges from Horizon2020 applications, SBRi Gamification of Medicines, to InterTradeIreland FUSION projects.
Michaela is involved in a number of regional, national and international Connected Health research projects with particular expertise in Mobile Technology for Health, Gamification and Adaptive AI. As Head of School for School Michaela delivers a strong focus on teaching and developing a strong Research-teaching Nexus, Professional skills, Employability and Entrepreneurship. Her excellence in Teaching has been recognised by his being awarded a Distinguished Teaching Fellowship in 2016.
Showing 1 to 10 of 21 publications
To view all publications please visit Ulster University Institutional Repository (UIR)
- Real-time rule-based classification of player types in computer gamesUSER MODELING AND USER-ADAPTED INTERACTIONDate: (2013)
- Game-based feedback for educational multi-user virtual environmentsBritish Journal of Educational TechnologyDate: (2011)
- Experiences of Promoting Student Engagement through a Game-Oriented Learning FrameworkSerious Games and Edutainment ApplicationsDate: (2011)
- Modeling the Example Life-Cycle in an Online Classification LearnerOnline Proceedings of HaCDAIS 2010 (First International Workshop on Handling Concept Drift in Adaptive Information Systems), ECML / PKDD 2010Date: (2010)
- Modular Reinforcement Learning Architectures for Artificially Intelligent Agents in Complex Game EnvironmentsDate: (2010)
- The Impact of Latency on Online Classification Learning with Concept DriftKNOWLEDGE SCIENCE, ENGINEERING AND MANAGEMENT Lecture Notes in Computer Science, 2010Date: (2010)
- Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modelling.Date: (2009)
- Experiences of Promoting Engagement in Game-Based LearningProceedings of ECGBL 2009: 3rd European Conference on Games Based LearningDate: (2009)
- Improving Temporal Difference Game Agent Control Using a Dynamic Exploration Rate During Control LearningDate: (2009)
- Reactive-Deliberative Mechanisms for Emotional Intelligent Agent ArchitectureDate: (2008)