Interactive Computing - BSc (Hons)

2024/25 Full-time Undergraduate course

Award:

Bachelor of Science with Honours

Faculty:

Faculty of Computing, Engineering and the Built Environment

School:

School of Computing

Campus:

Belfast campus

UCAS code:

G450
The UCAS code for Ulster University is U20

Start date:

September 2024

United Nations Sustainable Development Goals (SDGs)

United Nations Sustainable Development Goals (SDGs)

We are passionate about sharing with our students the vital role they each have now and as future professionals in promoting a sustainable future for all. We believe that sustainability is not the domain of one discipline or profession. It is the responsibility of all disciplines, professions, organisations and individuals.

That is why on each of our courses within the School of Computing you will learn about the UN Sustainable Development Goals and the contribution you can make now, and as a graduate in Computing.

Read the course details below to find out more.

With this degree you could become:

  • Designed and Developer
  • Full Stack Developer
  • Media Developer
  • Software Developer
  • UX UI Designer and Developer
  • Web Designer and Developer

Graduates from this course are now working for:

  • Blue Cubes Web Design
  • Citi Bank
  • Eyesparks
  • Kainos
  • Liberty IT
  • Rumble Labs
  • Sugar Rush Creative

Overview

Computing@Ulster - empowering the graduates of tomorrow through excellence in teaching, research and technology transfer.

Summary

The BSc Hons Interactive Computing course will provide you with a strong underpinning knowledge in programming, with an emphasis on the design and development of highly interactive computing systems, using advanced technologies to enhance the user experience.

You will learn skills that enable you to design, produce and maintain complex interactive systems in a range of commercial, creative, social and educational context.

During the course, you will develop a high level of practical, conceptual and aesthetic skills as well as the critical means to integrate them to solve real-world problems.

You will explore areas such as programming in Python and JavaScript, Database Design and Development, Professional Skills, Web Development, UX Engineering and Interactive Media & Platrforms. You will also be able to select modules which align with state-of-the-art research such as Visual Analytics, Natural and Intelligent User Interfaces and Interactive Computer Graphics.

Given the variety of applications of computing with a focus on user interaction and experience, there are jobs available in numerous fields for example software development, UX/UI design, software testing and web design and development.

We’d love to hear from you!

We know that choosing to study at university is a big decision, and you may not always be able to find the information you need online.

Please contact Ulster University with any queries or questions you might have about:

  • Course specific information
  • Fees and Finance
  • Admissions

For any queries regarding getting help with your application, please select Admissions in the drop down below.

For queries related to course content, including modules and placements, please select Course specific information.

We look forward to hearing from you.

About this course

About

If you want to become a professional with expertise to build engaging and effective front-end applications utilising contemporary technologies running on a range of workstation, tablet and mobile computing devices, then you should consider this course.

A graduate would be equipped with skills for the design and production of complex interactive systems in a range of commercial, creative, social and educational contexts.

Computing systems and the Web pervades every aspect of our day-to-day lives from the gadgets in our pockets to how we interact with others. Industry needs dynamic, enthusiastic graduates with interests across the full stack for web development.

Do I need to have studied Computing or Digital Technology at school or college?

A discipline with such diversity requires students with a variety of interests and backgrounds, therefore, you do not need to have studied Computing or Digital Technology, however, we will look for evidence of a passion and enthusiasm for this dynamic, fast-moving discipline.

Associate awards

Diploma in Professional Practice DPP

Diploma in International Academic Studies DIAS

Diploma in Professional Practice International DPPI

Attendance

This course lasts four years and includes a Professional Practice year or study abroad option.

New students are expected to attend a pre-semester induction. The course is delivered over two semesters (September to May) with a supplementary assessment period in August.

The taught element of the course is typically 22-24 hours per week (Monday to Friday) and timetabled sessions are supplemented by directed independent study and may require access to additional online tutorial and study material.

You undertake six modules in Year 1 covering subjects such as Problem Solving for computing, Human Computer Interaction, Database Systems, Client Side Development and Still and Moving Images. You will also attend extended induction designed to ease your transition into the course.

In Year 2, additional core modules extend your skills in Programming, Web Development and software product management and introduce topics relevant to User Experience Design and Management of Web Platforms. You will also attend extended induction that is designed to support and prepare you for the placement year.

In Year 3, you are expected to undertake a year’s work placement in the UK, Ireland, Europe or the USA.

After your placement year, you return to the University for a final year of academic study which consists of two compulsory modules that reflect the core theme of the course at an advanced level as well as some optional modules. You also undertake a major project which involves the analysis, design, implementation, testing and evaluation of the solution to a substantial software-related problem.

Start dates

  • September 2024

Teaching, Learning and Assessment

The course is delivered using several teaching and learning methods including Lectures, Tutorials and Practical Laboratory Session.

Lectures are used to present and illustrate basic theory and fundamental principles and are normally supplemented by tutorials which elaborate on lecture content and provide opportunities for the student to use their problem-solving skill and to examine problem solutions in greater detail.

Practical Laboratory Classes enable the practical application of theoretical concepts, facilitating a deeper understanding of key topics. In programming laboratories, there is an emphasis on small group tutoring and support.

Modules are assessed through a wide variety of methods including class tests, individual and collaborative coursework assignments, project dissertations, oral presentations, vodcasts and video demonstrations. A common assessment pattern in modules is a first piece of assessment which seeks to ensure the acquisition of core knowledge as preparation for a more substantive practical skills assessment.

The assessments undertaken by students require them to engage with computing as it operates in many domains in society. Through these practical engagements, students experience computing's contribution to sustainable development.

Teaching, learning and assessment

The content for each course is summarised on the relevant course page, along with an overview of the modules that make up the course.

Each course is approved by the University and meets the expectations of:

Attendance and Independent Study

As part of your course induction, you will be provided with details of the organisation and management of the course, including attendance and assessment requirements - usually in the form of a timetable. For full-time courses, the precise timetable for each semester is not confirmed until close to the start date and may be subject to some change in the early weeks as all courses settle into their planned patterns. For part-time courses which require attendance on particular days and times, an expectation of the days and periods of attendance will be included in the letter of offer. A course handbook is also made available.

Courses comprise modules for which the notional effort involved is indicated by its credit rating. Each credit point represents 10 hours of student effort. Undergraduate courses typically contain 10, 20, or 40 credit modules (more usually 20) and postgraduate courses typically 15 or 30 credit modules.

The normal study load expectation for an undergraduate full-time course of study in the standard academic year is 120 credit points. This amounts to around 36-42 hours of expected teaching and learning per week, inclusive of attendance requirements for lectures, seminars, tutorials, practical work, fieldwork or other scheduled classes, private study, and assessment. Teaching and learning activities will be in-person and/or online depending on the nature of the course. Part-time study load is the same as full-time pro-rata, with each credit point representing 10 hours of student effort.

Postgraduate Master’s courses typically comprise 180 credits, taken in three semesters when studied full-time. A Postgraduate Certificate (PGCert) comprises 60 credits and can usually be completed on a part-time basis in one year. A 120-credit Postgraduate Diploma (PGDip) can usually be completed on a part-time basis in two years.

Class contact times vary by course and type of module. Typically, for a module predominantly delivered through lectures you can expect at least 3 contact hours per week (lectures/seminars/tutorials). Laboratory classes often require a greater intensity of attendance in blocks. Some modules may combine lecture and laboratory. The precise model will depend on the course you apply for and may be subject to change from year to year for quality or enhancement reasons. Prospective students will be consulted about any significant changes.

Assessment

Assessment methods vary and are defined explicitly in each module. Assessment can be a combination of examination and coursework but may also be only one of these methods. Assessment is designed to assess your achievement of the module’s stated learning outcomes.  You can expect to receive timely feedback on all coursework assessments. This feedback may be issued individually and/or issued to the group and you will be encouraged to act on this feedback for your own development.

Coursework can take many forms, for example: essay, report, seminar paper, test, presentation, dissertation, design, artefacts, portfolio, journal, group work. The precise form and combination of assessment will depend on the course you apply for and the module. Details will be made available in advance through induction, the course handbook, the module specification, the assessment timetable and the assessment brief. The details are subject to change from year to year for quality or enhancement reasons. You will be consulted about any significant changes.

Normally, a module will have 4 learning outcomes, and no more than 2 items of assessment. An item of assessment can comprise more than one task. The notional workload and the equivalence across types of assessment is standardised. The module pass mark for undergraduate courses is 40%. The module pass mark for postgraduate courses is 50%.

Calculation of the Final Award

The class of Honours awarded in Bachelor’s degrees is usually determined by calculation of an aggregate mark based on performance across the modules at Levels 5 and 6, (which correspond to the second and third year of full-time attendance).

Level 6 modules contribute 70% of the aggregate mark and Level 5 contributes 30% to the calculation of the class of the award. Classification of integrated Master’s degrees with Honours include a Level 7 component. The calculation in this case is: 50% Level 7, 30% Level 6, 20% Level 5. At least half the Level 5 modules must be studied at the University for Level 5 to be included in the calculation of the class.

All other qualifications have an overall grade determined by results in modules from the final level of study. In Master’s degrees of more than 200 credit points the final 120 points usually determine the overall grading.

Figures correct for academic year 2022-2023.

Academic profile

The teaching and support of the programme is provided by the academic staff in the School of Computing.

Academic staff in the School are qualified to teach in higher education with most of them holding at least a Postgraduate Certificate in Higher Education Practice. The majority of academic staff in the School (80%) are accredited fellows or senior fellows of the Higher Education Academy (HEA) – the university sector professional body for teaching and learning. Within the School of Computing courses are taught by staff who are Professors (20%), Readers/Senior Lecturers (29%) and Lecturers (51%). Graduate Demonstrators and contract research staff support the academic staff who teach on the course in laboratory classes and programming clinics across all the years in the course including final year project support.

The academic members of staff are active in a range of research areas that inform the modules in the course.

The University employs over 1,000 suitably qualified and experienced academic staff - 60% have PhDs in their subject field and many have professional body recognition.

Courses are taught by staff who are Professors (19%), Readers, Senior Lecturers (22%) or Lecturers (57%).

We require most academic staff to be qualified to teach in higher education: 82% hold either Postgraduate Certificates in Higher Education Practice or higher. Most academic and learning support staff (85%) are recognised as fellows of the Higher Education Academy (HEA) by Advance HE - the university sector professional body for teaching and learning. Many academic and technical staff hold other professional body designations related to their subject or scholarly practice.

The profiles of many academic staff can be found on the University’s departmental websites and give a detailed insight into the range of staffing and expertise.  The precise staffing for a course will depend on the department(s) involved and the availability and management of staff.  This is subject to change annually and is confirmed in the timetable issued at the start of the course.

Occasionally, teaching may be supplemented by suitably qualified part-time staff (usually qualified researchers) and specialist guest lecturers. In these cases, all staff are inducted, mostly through our staff development programme ‘First Steps to Teaching’. In some cases, usually for provision in one of our out-centres, Recognised University Teachers are involved, supported by the University in suitable professional development for teaching.

Figures correct for academic year 2022-2023.

Belfast campus

Accommodation

High quality apartment living in Belfast city centre adjacent to the university campus.

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Student Wellbeing

At Student Wellbeing we provide many services to help students through their time at Ulster University.

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Modules

Here is a guide to the subjects studied on this course.

Courses are continually reviewed to take advantage of new teaching approaches and developments in research, industry and the professions. Please be aware that modules may change for your year of entry. The exact modules available and their order may vary depending on course updates, staff availability, timetabling and student demand. Please contact the course team for the most up to date module list.

Year one

Introduction to Databases

Year: 1

Database management is a fundamental skill expected of Computing graduates. This module will introduce students to the fundamental concepts of database design, implementation, querying and management of relational database systems.

Client Side Development

Year: 1

This module will assume no prior experience in creating web pages and will introduce the design principles, structural elements and technical concepts that underpin web authoring.

Application of the technical concepts will be facilitated through the use of web authoring tools in practical sessions to enhance the technical skills for the creation and styling of interactive Websites.

Introduction to Human Computer Interaction

Year: 1

This module is designed to provide students with the core knowledge, understanding and practical skills to solve design problems and develop an effective user experience.

Problem Solving for Computing

Year: 1

Computer programming is a fundamental skill expected of computing graduates. This module will introduce students to the foundational concepts of programming via Python that will be used as building blocks in future modules. Students will also develop and enhance their problem solving skills as an integral part of the module.

Still and Moving Images

Year: 1

This module is designed to provide students with the core knowledge, understanding and practical skills to solve design problems using the available technologies to create media and interactive content utilising audio, still image and video.

Innovation and Society

Year: 1

This module is designed to make future computing professionals have the practical skills to cocreate innovative technological solutions to a problem using design thinking tools and processes and be aware of and take into consideration the nature of the legal, ethical, social and professional issues raised during any technological innovation.

Year two

Managing Web Platforms and Content

Year: 2

This module is designed to make provide students with the core knowledge, understanding and practical skills to install configure and manage a web content management platform as well as understand and practically apply content marketing strategy theory and techniques for the managed site.

Database Interface Development

Year: 2

This module will expand on students' knowledge of database design and development specially focusing on approaches to connect and manipulate backend databases through different interfaces, GUI and REST APIs. This module will focus on a range of industry standard open-source libraries and tools to achieve this. Students will also be introduced to important design considerations for database applications.

User Experience Design and Analysis

Year: 2

This module builds on HCI theory previously introduced and provides students with the practical experience of designing user interfaces and evaluating interactive technologies using user data analysis.

Programming in Practice

Year: 2

The module builds upon the expertise acquired in Level 4 programming modules by expanding upon the students' understanding of data types and algorithms within the scope of object-oriented programming. The module focuses on providing students with practical skills for industry-focused software development.

Server Side Development

Year: 2

This module will expand on students' knowledge necessary for developing software systems to be deployed over the World Wide Web, with a specific focus on server-side technologies and techniques. Students will also be introduced to important design considerations for web applications currently in use in industry.

Software Product and Process Management

Year: 2

The Software Product and Process Management module provides the opportunity for students to gain a sound theoretical understanding of contemporary product and process management techniques. There is also the opportunity to apply learning from within the module and from modules undertaken thus far while working cohesively and professionally as part of a software team towards the successful management and planning of software product that meets business needs.

Year three

International Academic Studies

Year: 3

This module is optional

This module provides an opportunity to undertake an extended period of study outside the UK and Republic of Ireland. Students will develop an enhanced understanding of the academic discipline whilst generating educational and cultural networks.

Professional Practice - Computing

Year: 3

This module is optional

This module provides undergraduate students with an opportunity to gain structured and professional work experience, in a work-based learning environment, as part of their planned programme of study. This experience allows students to develop, refine and reflect on their key personal and professional skills. The placement should significantly support the development of the student's employability skills, preparation for final year and enhance their employability journey.

Year four

Non Relational Database Development

Year: 4

This module focuses on the design and development of a non-relational database management systems and introduces students to the theoretical underpinnings of non-relational databases. Students will be introduced to the practical techniques in designing and developing a non-relational database connected to a user front-end to meet a real-world scenario.

Full-Stack Strategies and Development

Year: 4

This module will introduce the key concepts of full-stack development and the tools used to implement a full-stack strategy. Students will be able to use what they learn from this module to develop robust software including APIs, database architectures and front-end applications according to industry standards.

Computing Project

Year: 4

The Computing Project provides an opportunity to draw together learning from across the course, and to allow students to evidence their mastery of the academic content and of its application through professional practice. Through the opportunity to devise, manage and evaluate all aspects of work in addressing a significant challenge, students can gain independence and a deeper appreciation of their practice within the broader subject area and of its relationship to wider society.

Interactive Computer Graphics

Year: 4

This module is optional

This module provides an overview of interactive computer graphics and animation including 2D and 3D graphics principles and technologies as well as animation theory, virtual reality and topics related to games programming/design which are key technologies in the interactive computing industries.

Visual Analytics

Year: 4

This module is optional

This module provides students with the theory and the experience of designing affective data visualisations. These skills are important in many industries that relay on data driven decision making and data analysis.

Post Production

Year: 4

This module is optional

This module is designed to make provide students with the advanced video and audio, creation and editing skills for post-production and VFX creation, as well as the understanding to apply the underpinning theory as well as the practical skills to create a VLOG.

Natural and Intelligent User Interfaces

Year: 4

This module is optional

This module provides an overview of natural language and intelligent systems including that gives the students the tools to design and develop natural language and intelligent agents. This module will introduce students to the theoretical AI underpinnings and state-of-the-art approaches to construct intelligent agents that seek to solve human computer interaction problems.

Standard entry conditions

We recognise a range of qualifications for admission to our courses. In addition to the specific entry conditions for this course you must also meet the University’s General Entrance Requirements.

A level

BBC

or

BCC requiring an A Level Grade B in Mathematics, Physics, Chemistry, Software Systems Development or Computing (not IT/ICT)

Applicants offering qualifications as an alternative to A-levels will receive the equivalent reduction when those qualifications include a significant proportion of mathematics, software development and/or physical science.

Applied General Qualifications

RQF Pearson BTEC Level 3 National Extended Diploma/ OCR Cambridge Technical Level 3 Extended Diploma

Award profile of DMM

We will also accept smaller BTEC/OCR qualifications (i.e. Diploma or Extended Certificate / Introductory Diploma / Subsidiary Diploma) in combination with A Levels or other acceptable level 3 qualifications.

To find out if the qualification you are applying with is a qualification we accept for entry, please check our Qualification Checker - https://www.ulster.ac.uk/study/entrance-requirements/equivalence

We will also continue to accept QCF versions of these qualifications although grades asked for may differ. Check what grades you will be asked for by comparing the requirements above with the information under QCF in the Applied General and Tech Level Qualifications section of our Entry Requirements - https://www.ulster.ac.uk/study/entrance-requirements/undergraduate-entry-requirements

Irish Leaving Certificate

112 UCAS tariff points to include a minimum of five subjects (four of which must be at Higher Level) to include English and Maths at H6 if studied at Higher level or O4 if studied at Ordinary Level.

Irish Leaving Certificate UCAS Equivalency

Scottish Highers

Grades BBCCC. All subject areas considered.

Scottish Advanced Highers

Grades CCD. All subject areas considered.

International Baccalaureate

Overall profile of 25 points to include 12 at Higher Level to include grade 4 in HL Mathematics. Grade 4 in English Language also required in overall profile.

Access to Higher Education (HE)

Overall profile of 63% (120 credit Access) (NI Access Course) to include a Pass in NICATS Maths (level 2) or a Pass in Introductory Maths for Computing (level 2) or GCSE Mathematics grade C or 4 (or an alternative qualification acceptable to the University) for entry to year 1.

Overall profile of 15 Distinctions and 30 Merits (60 credit Access Course) (GB Access Course) to include GCSE Mathematics grade C or 4 (or an alternative qualification acceptable to the University)

GCSE

For full-time study, you must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass at Grade C/4 or above in English Language and Mathematics (or equivalent).

Level 2 Certificate in Essential Skills - Communication will be accepted as equivalent to GCSE English.

Please note that for purposes of entry to this course the Level 2 Certificate in Essential Skills - Application of Number is NOT regarded as an acceptable alternative to GCSE Maths.

English Language Requirements

English language requirements for international applicants
The minimum requirement for this course is Academic IELTS 6.0 with no band score less than 5.5. Trinity ISE: Pass at level III also meets this requirement for Tier 4 visa purposes.

Ulster recognises a number of other English language tests and comparable IELTS equivalent scores.

Additional Entry Requirements

HNC Year 1 Entry
Pass HNC with overall Distinction in a relevant subject area for year 1 entry only to include distinctions in 75 Level 4 credits to include GCSE Mathematics grade C or 4 (or an alternative qualification acceptable to the University).

HND Year 1 Entry
Pass HND in any subject area. GCSE Maths Grade C/4 or an alternative Mathematics qualification acceptable to the University is also required.

HND Year 2 Entry
Pass HND with overall Merit in a relevant subject area. HND applications may be considered for year 2 entry where the curriculum sufficiently matches that of Ulster University full-time year 1 course. Applicants presenting an HND may also be required to complete a Python Bridging Module if being considered for advanced entry to year 2.
GCSE Maths Grade C/4 or an alternative Mathematics qualification acceptable to the University is also required.

Ulster Foundation Degree Year 2 Entry
Pass in Foundation Degree with an overall mark of 50%, and minimum 50% in all taught level 5 modules. Applicants must also have GCSE Mathematics at Grade C or 4. Applicants will normally be considered for year 2 entry to the linked Honours degree.

Exemptions and transferability

At the end of the first semester of the course, you may be permitted to transfer to the BSc Hons Computing Science, BEng Hons Software Engineering or the BSc Computing Technologies.

A student wishing to transfer between courses at the end of Level 4 could be accommodated by means of a summer bridging module.

If you have successfully completed Year 1 or 2 of a similar honours degree, you may be permitted to join the course in Year 2 or 4.

Careers & opportunities

Graduate employers

Graduates from this course are now working for:

  • Blue Cubes Web Design
  • Citi Bank
  • Eyesparks
  • Kainos
  • Liberty IT
  • Rumble Labs
  • Sugar Rush Creative

Job roles

With this degree you could become:

  • Designed and Developer
  • Full Stack Developer
  • Media Developer
  • Software Developer
  • UX UI Designer and Developer
  • Web Designer and Developer

Career options

As a graduate with skills in the development of highly interactive systems, you will have many career opportunities available in a wide range of commercial and industrial organisations developing new software for the Web, Developing Interactive Media Platforms, as project managers or information managers. This can be in the local industry or across the world.

Average salaries are often higher than those of other graduates and there are also opportunities for postgraduate study in computing, software development, artificial intelligence, IoT or a related area.

Work placement / study abroad

In Year 3 you undertake a year's work experience, in the UK, Ireland or Europe. You can also study in the USA. This leads to either the Diploma in Professional Practice for a placement year based in UK or Ireland; Diploma in Professional Practice (International) for a placement year based outside the UK or Ireland; or the Diploma in International Academic Studies if Year 3 is spent in study abroad such as in the USA.

Professional recognition

BCS, the Chartered Institute for IT

Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer.

BCS, the Chartered Institute for IT

Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.

Apply

Start dates

  • September 2024

Fees and funding

Northern Ireland, Republic of Ireland and EU Settlement Status Fees

£4,750.00

England, Scotland, Wales and the Islands Fees

£9,250.00

International Fees

£16,320.00

Scholarships, awards and prizes

A variety of scholarships, awards and prizes are available each year to reflect individual academic excellence in specific areas of study or across year groups.

Additional mandatory costs

It is important to remember that costs associated with accommodation, travel (including car parking charges) and normal living will need to be covered in addition to tuition fees.

Where a course has additional mandatory expenses (in addition to tuition fees) we make every effort to highlight them above. We aim to provide students with the learning materials needed to support their studies. Our libraries are a valuable resource with an extensive collection of books and journals, as well as first-class facilities and IT equipment. Computer suites and free Wi-Fi are also available on each of the campuses.

There are additional fees for graduation ceremonies, examination resits and library fines.

Students choosing a period of paid work placement or study abroad as a part of their course should be aware that there may be additional travel and living costs, as well as tuition fees.

See the tuition fees on our student guide for most up to date costs.

Contact

We’d love to hear from you!

We know that choosing to study at university is a big decision, and you may not always be able to find the information you need online.

Please contact Ulster University with any queries or questions you might have about:

  • Course specific information
  • Fees and Finance
  • Admissions

For any queries regarding getting help with your application, please select Admissions in the drop down below.

For queries related to course content, including modules and placements, please select Course specific information.

We look forward to hearing from you.


For more information visit

Disclaimer

  1. Although reasonable steps are taken to provide the programmes and services described, the University cannot guarantee the provision of any course or facility and the University may make variations to the contents or methods of delivery of courses, discontinue, merge or combine courses and introduce new courses if such action is reasonably considered to be necessary by the University. Such circumstances include (but are not limited to) industrial action, lack of demand, departure of key staff, changes in legislation or government policy including changes, if any, resulting from the UK departing the European Union, withdrawal or reduction of funding or other circumstances beyond the University’s reasonable control.
  1. If the University discontinues any courses, it will use its best endeavours to provide a suitable alternative course. In addition, courses may change during the course of study and in such circumstances the University will normally undertake a consultation process prior to any such changes being introduced and seek to ensure that no student is unreasonably prejudiced as a consequence of any such change.
  1. The University does not accept responsibility (other than through the negligence of the University, its staff or agents), for the consequences of any modification or cancellation of any course, or part of a course, offered by the University but will take into consideration the effects on individual students and seek to minimise the impact of such effects where reasonably practicable.
  1. The University cannot accept any liability for disruption to its provision of educational or other services caused by circumstances beyond its control, but the University will take all reasonable steps to minimise the resultant disruption to such services.