ECCE 2019 is the 31st annual conference of the European Association of Cognitive Ergonomics (EACE).
This leading conference in human-media interaction and cognitive engineering provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. The list of accepted submissions is now live.
The role of digital technologies in our life has dramatically changed in the last decades, and the scope of cognitive ergonomics has extended accordingly.
Our special theme for ECCE in 2019 is ‘Designing for Cognition’:
Interacting with digital technologies, apps, wearables and ‘Internet of Things’ generally can be cognitively and emotionally demanding in our everyday lives. Now more than ever, we need to consider how ‘Designing for Cognition’ can help us engage in and enjoy seamless intuitive interactions.
The theme also involves new ways to understand cognition when interacting in the wild and to research and evaluate our interactions across work, home and community, especially considering the rise of knowledge derived from user data analytics.
ECCE 2019 seeks to encourage dialogue and discussion among participants about general topics as well as this year’s special theme.
We invited various types of contributions from researchers and practitioners – including long and short papers – which address the broad spectrum of cognitive ergonomics challenges in the analysis, design, and evaluation of digital technologies.
Date Action 8th March 2019, 5pm (BST) Now closed for submissions 03 May 2019 Author notification 31 May 2019, 5pm (BST) Camera-ready version of all accepted contributions* 30 June 2019, 5pm (BST) Early registration deadline 10 September 2019 ECCE 2019 Doctoral Consortium and Workshops 11-13 September 2019 ECCE 2019 Conference
Submissions may be updated through the EasyChair Reviewing System.
* One author per accepted paper is required to register and attend the conference to guarantee publication in the proceedings.
We are immensely pleased to confirm three world class keynote speakers for ECCE-2019 in Belfast:
University College Cork
Nurturing belonging in designInvolving potential users in design has been a byword in HCI since its inception. With everyday computing controlled by multinational companies, pervasive media manipulating social and political life, and the cognitive consequences of automation and robotics poorly understood, involving people in the design of their systems is more important than ever. It is arguable that a human-centred, participatory approach to software design is essential for the design of systems (and processes and services) to embody societally-valued qualities that enrich people’s experience and enable them to develop their full potential. In practice, the lived experience of ‘taking part’ is complex. It can mean anything from being consulted through being represented to belonging; being informants and/or co-authors. In this talk, I will explore the idea that when the outcome matters personally, ‘participation’ entails a position with respect to ‘belonging’. I will examine different experiences of belonging and how they relate to different logics of participation that have been employed in design projects. In doing this, I will work between the very intimate context of a project designing for people with advanced dementia in care to the apparently less personal context of designing for digital civic imaginaries, in which technology is provided with little consideration of relevant expertise, experience and judgment. In both cases, a lack of appreciation of the expertise and values that may already be there and the expertise and values that could be enhanced by taking part.
John McCarthy is Professor of Applied Psychology at University College Cork, Ireland, where he leads the People and Technology Group (PAT). PAT is a collection of human-computer interaction (HCI) researchers engaged in experience-centred and participatory design of digital technology to understand and enhance people’s lived experience and to ensure their voices are heard in the design of things that matter to them.
John has worked in human-computer interaction research since the late 1980 and has authored over 100 publications including three books with Peter Wright on theoretical and methodological foundations of experience-centred HCI Design: Technology as Experience (MIT Press, 2004) and Experience-centred design (Morgan Claypool, 2010), and most recently, Taking [A]Part (MIT Press, 2014). The most recent reflects on some design projects that they were involved with, to think about the politics and aesthetics of taking part in HCI design projects. His current research projects are concerned with further developing understanding and practice of participation in HCI. These projects focus on:
(i) The potential to develop dementia friendly research communities to do experienced centred design of technologies and services with people with dementia and their carers in order to help understand and enhance their experience and wellbeing;
(ii) The emergence of digital communities and publics as expression of civic engagement in e.g. information, support and advocacy around dementia care and sustainable energy.
University College London
Look at my body ... what does it tell you?
In my talk I will highlight how we express affect through our bodies in everyday activities and how technology can be designed to read those expressions and even to modulate them. Among various applications, I will present our work on technology for chronic pain management and discuss how such technology can lead to more effective physical rehabilitation by integrating it in everyday activities and supporting people at both physical and affective levels. I will explore how full body technology can be enriched with affect awareness capabilities to facilitate learning in children. Finally, I will also discuss how this sensing technology enables us to go beyond simply measuring and reflecting on one’s behaviour by exploiting embodied bottom-up mechanisms that enhance the perception of one’s body and its capabilities.
Nadia Bianchi-Berthouze is a Full Professor in Affective Computing and Interaction at the University College London Interaction Centre (UCLIC). Her research focuses on designing technology that can sense the affective state of its users and use that information to tailor the interaction process. She has pioneered the field of Affective Computing by investigating how body movement and touch behaviour can be used as means to recognize and measure the quality of the user experience. She also studied how full-body technology and body sensory feedback can be used to modulate people’s perception of themselves and of their capabilities to improve self-efficacy and coping capabilities. Her work has been motivated by real-world applications such as physical rehabilitation (EPSRC Emo&Pain, H2020 EnTimeMent), textile design (EPSRC Digital Sensoria), education (H2020 WeDraw) and wellbeing on the industrial workfloor (H2020 Human Manufacturing). She has published more than 200 papers in Affective Computing, HCI, and Pattern Recognition.
Computational Foundry, Swansea University
Cognition as Material: personality prostheses and other stories
The golden rule of design is 'understand your materials'. For human activities and human science those materials include the physical and mental abilities of people and their individual personalities and cognitive styles. Within our own academic or design endeavours those people may be the subject of our studies, but also include ourselves. If we wish to design for people we need to understand them, and if we wish to do this effectively, we need to understand ourselves. In this talk I will analyse examples of processes and tools based on such understanding including some that foster technical creativity, even amongst those who would not consider themselves creative, and some that help in the difficult process of academic writing. Crucially, I will discuss personality prosthesis: taking seriously our differences in personality and seeing how each individual can surround themselves with structures and scaffolding that enables them to achieve their goals given who they are. For this I will also draw on lessons from my own thousand-mile walk around Wales in 2013.
Alan Dix is Director of the Computational Foundry at Swansea University. Previously he has spent 10 years in a mix of academic and commercial roles. He has worked in human–computer interaction research since the mid 1980s, and is the author of one of the major international textbooks on HCI as well as of over 450 research publications from formal methods to design creativity, including some of the earliest papers in the HCI literature on topics such as privacy, mobile interaction, and gender and ethnic bias in intelligent algorithms. Issues of space and time in user interaction have been a long term interest, from his “Myth of the Infinitely Fast Machine” in 1987, to his co-authored book, TouchIT, on physicality in a digital age, due to be published in 2019. For ten years Alan lived on Tiree, a small Scottish island, where he engaged in a number of community research projects relating to heritage, communications, energy use and open data and organised a twice-yearly event Tiree Tech Wave that has now become peripatetic.
In 2013, Alan walked the complete periphery of Wales, over a thousand miles. This was a personal journey, but also a research expedition, exploring the technology needs of the walker and the people along the way. The data from this including 19,000 images, about 150,000 words of geo-tagged text, and many gigabytes of bio-data is available in the public domain as an ‘open science’ resource. Some of the lessons from this as well as twenty years research into creativity techniques will inform this ECCE keynote.
Alan’s role at the Computational Foundry has brought him back to his homeland. The Computational Foundry is a 30 million pound initiative to boost computational research in Wales with a strong focus on creating social and economic benefit. Digital technology is at a bifurcation point when it could simply reinforce existing structures of industry, government and health, or could allow us to radically reimagine and transform society. The Foundry is built on the belief that addressing human needs and human values requires and inspires the deepest forms of fundamental science.
All event packages include:
- Full registration for 3 days, 11-13 September 2019 (including 10 September if registered for workshops and/or Doctoral Consortium)
- Lunch and refreshments throughout the conference
- Conference dinner
- Conference proceedings on USB at Conference
- Conference proceedings in ACM Digital Library
Registration Type Student Professional Early registration Members (EACE, ACM, SIGCHI) £250 £440 Early registration Non-member £275 £465 Late registration (after 01 July 2019) Members (EACE, ACM, SIGCHI) £300 £490 Late registration (after 01 July 2019) Non-member £320 £510
Membership Type Price 2019 Annual Fee for Full EACE member* £41.50 2019 Annual Fee for probationary (PhD) members** £16.50 Five year membership*** £166 Lifetime membership for those who have reached official retirement age**** £166
*This is the regular fee for the European Association of Cognitive Ergonomics (EACE) for the year 2019.**This is the regular fee for the European Association of Cognitive Ergonomics (EACE) for PhD students for the year 2019.***As an alternative to a yearly fee, a full member can also choose to pay for a five-year membership, which fee is equal to four times the regular fee.****EACE members who have reached the official retirement age can choose a life-time membership. In this case, you pay the fee that equals to four years but you remain a member of the Association for the rest of your life.
Submissions may be updated through the EasyChair Reviewing System.
Special Journal IssueBest long papers will be selected for a special issue of Behaviour & Information Technology journal (impact factor 1.380) https://www.tandfonline.com/toc/tbit20/current
We invite contributions that address the broad spectrum of cognitive ergonomics challenges in the analysis, design, and evaluation of digital technologies.
This includes, but is not limited to, the following topics:
- Affective/emotional aspects of human interaction with IT artefacts
- Cognitive processes in design
- Cognitive task analysis and modeling
- Collaborative creativity and experience
- Collaboration in design teams
- Collaboration in end-users and design teams
- Decision aiding, information presentation and visualization
- Design methods, tools, and methodologies for supporting cognitive tasks
- Development of usability evaluation methods
- Ecological approaches to human cognition and human-technology interaction
- Human error and reliability
- Human Factors and simulation
- Human-technology interaction in the Internet of Things era
- Methods and tools for studying cognitive tasks
- Motivational/emotional aspects of human interaction with IT artefacts
- Motivation, engagement, goal sharing
- Resilience and diversity
- Trust and control in complex systems
- Situation awareness
- Usability and User Experience evaluation methods (e.g. in games)
- User research concepts, methods, and empirical studies
- Human Computer Interaction
- Virtual reality
- Conversational user interfaces / chatbots
- Web design
- Graphical user interfaces
- Cognitively-orientated human factors
All submissions should be written in English and authors should anonymise their papers.
All submissions fulfilling the submission requirements will be peer-reviewed, and accepted papers will be published in the conference proceedings, which will be made available to conference attendees and published in the ACM digital library.
Please visit https://www.acm.org/publications/taps/word-template-workflow for all information on publishing, including the templates to use to create your manuscript for submission into The ACM Publishing System (TAPS).
Please note a change to the process, where accepted manuscripts transition from the “submission template” to the “ACM master article template” before submitting to TAPS for ECCE (should authors have any support questions, please contact ACM’s support team at firstname.lastname@example.org).
ECCE authors must have successfully validated their document and have pushed their document through TAPS to produce the PDF/HTML output by the ECCE-2019 Camera Ready Submission Date of 31 May 2019.
If you have any questions regarding the formatting of your paper, please contact the program chairs:
- Maurice Mulvenna (md.mulvenna [at] ulster.ac.uk)
- Raymond Bond (rb.bond [at] ulster.ac.uk)
Long and Short Papers
The size of long papers can be 8 pages at most, including all sections, references, and possible appendices.
The size of short papers can be 4 pages at most, including all sections, references, and possible appendices.
The papers should be anonymised before submission to EasyChair in PDF-format.
Submissions can also be demonstrations, where the aim is to show work in a setting which facilitates open discussion. These sessions are suitable for authors who wish to present and demonstrate their work, smaller projects, systems or prototypes in a more interactive and informal setting during ECCE 2019. Demonstration papers should not exceed 2 pages (including references), explaining the work to be presented, how it will be presented, and the relevance of the presentation to conference attendees.
Demonstration proposals should be submitted to Maurice Mulvenna, programme chair: (md.mulvenna [at] ulster.ac.uk).
If there are any particular requirements for the demonstration (e.g., size of equipment, power, networking etc.) please also email the web and technology chair (ka.boyd [at] ulster.ac.uk). Demonstration submission deadline is the same as for all submissions.
We strongly encourage researchers to suggest topics for the workshops taking place on the 10th of September 2019. The suggested topics should be related to the themes mentioned above (at least to some extent) and sent to the the program chairs, Maurice Mulvenna (md.mulvenna [at] ulster.ac.uk) and Raymond Bond (rb.bond [at] ulster.ac.uk).
Submissions to the Doctoral Consortium
We encourage PhD students to submit to the doctoral consortium taking place on the 10th of September 2019. The submission deadline is the same as the main paper submission deadline (see above).
Submissions should be sent to the Doctoral Consortium Chairs, Ana Caraban (ana.caraban [at] m-iti.org) and Sara Tranquada (sara.tranquada [at] m-iti.org).
As soon as a student submits to the consortium he or she is eligible to apply for a limited number of scholarships covering the conference registration fee. The application for scholarship should be sent to the Doctoral Consortium Chairs, Ana Caraban (ana.caraban [at] m-iti.org) and Sara Tranquada (sara.tranquada [at] m-iti.org).
Doctoral Consortium papers can be 4 pages at most, including all sections, references, and possible appendices. Submissions should provide a summary of the PhD student’s work (including aspects such as research context, achievements, future directions and issues experienced) and a 1-page CV. Submissions must be in PDF format.
Gary Marsden Student Development Fund
SIGCHI student members (or interested in becoming members) who are postgraduate students from, and currently based in, developing countries are eligible to apply to the SIGCHI Gary Marsden Student Development Fund (that may cover a maximum of $2500 USD, including travel (economy class flight tickets, ground transportation), accommodation (student housing if available), and meals during the conference can be covered by reimbursement), if they have an accepted contribution, or are accepted as doctoral consortium student, or volunteering of any kind (such as student volunteer) for the conference.
- To provide PhD students with the opportunity to share their research with other students and experts;
- To give feedback on the research to the participants;
- To give the opportunity to solve issues that PhD students could encounter during their path;
- To encourage open and useful discussions; and
- To provide insights that will help students for the continuation of their research.
Two leading experts will mentor PhD research students at the Doctoral Consortium. Professor John McCarthy, University College Cork and Dr Julie Doyle, Dundalk Institute of Technology are experts in experience design and interaction design, respectively.
Ulster University, Belfast Campus, BT15 1ED.
The conference will take place at Ulster University Belfast Campus.
At the heart of Belfast city centre, and will be hosted by Ulster University.
The venue is in close proximity to the historic Crown Bar, the Belfast City Hall and the Europa Hotel.
Have you heard of C.S. Lewis (author), George Best (Footballer), Seamus Heaney (Poet), Rory McIlroy (Golfer), Liam Neeson (Actor), Geraldine Hughes (Actor), or maybe Lord Kelvin (physicist)?
These are just a few of the well known figures born in Northern Ireland.
And did you know, the ‘Game of Thrones’ is filmed in Northern Ireland – why not take the tour?
If you're interested in ship building, you can visit the world’s largest Titanic attraction (http://titanicbelfast.com).
Belfast is well connected with 2 airports, and given the conference venue is located in the city centre, the attractions and facilities are within walking distance.
See http://www.visitbelfast.com for more information.
Role Member General Chair Prof Maurice Mulvenna, Ulster University General Chair Dr Raymond Bond, Ulster University Programme Chair Prof Hui Wang, Ulster University Programme Chair Prof Mattias Arvola, Linköping University Doctoral Consortium Chair Ana Caraban, Madeira Interactive Technologies Institute Doctoral Consortium Chair Sara Tranquada, Madeira Interactive Technologies Institute Volunteer Chair Robin Turkington, Ulster University Web Chair Dr Kyle Boyd, Ulster University
- Mattias Arvola, Linkoping University
- Sebastiano Bagnara, Università di Sassari
- Flore Barcellini, CNAM
- Guy Boy, ESTIA Institute of Technology and CentraleSupélec
- Raymond Bond, Ulster University
- Kyle Boyd, Ulster University
- Willem-Paul Brinkman, Delft University of Technology
- Pedro Campos, Madeira-ITI - University of Madeira
- Ana Caraban, Madeira Interactive Technologies Institute
- Kathy Clawson, University of Sunderland
- Torkil Clemmensen, CBS
- Geert De Haan,Wittenborg University of Applied Sciences, Apeldoorn/Amsterdam/Vienna
- Francoise Detienne, CNRS telecom paristech
- Anke Dittmar, University of Rostock
- Huseyin Dogan, Bournemouth University
- Shamal Faily, Bournemouth University
- Ali Farooq, University of Turku
- Tom Flint, Edinburgh Napier University
- Toni Granollers, University of Lleida
- Lynne Hall, University of Sunderland
- Michael Kickmeier-Rust, Graz University of Technology
- Arto Lanamäki, University of Oulu
- Marja Liinasuo, VTT Technical Research Centre of Finland Ltd
- Jo Lumsden, Aston University
- Tilo Mentler, Universität zu Lübeck
- Michael Mose Biskjaer, Aarhus University
- Maurice Mulvenna, Ulster University
- Dimitris Nathanael, National Technical University of Athens
- Jason Nurse, University of Kent
- Philippe Palanque, ICS-IRIT, University Toulouse 3
- Tess Roper, University of Nottingham
- Gavin Sim, University of Central Lancashire
- Fotios Spyridonis, University of Greenwich
- Chris Stary, JKU
- Sara Tranquada, Madeira Interactive Technologies Institute
- Egon L. van den Broek, Utrecht University
- Erik Van Der Spek, Eindhoven University of Technology
- Christof van Nimwegen, Utrecht University
- Hui Wang, Ulster University
- Gillian Cameron, Inspired Wellbeing
- David Coyle, University College Dublin
- Mark Donnelly, University of Ulster
- Julie Doyle CASALA, Dundalk Institute of Technology
- Gorka Epelde, VICOMTech
- Stephen Giff, Google
- Rikard Harr, Umeå university
- Alessio Malizia, Brunel University
- Patrick McAllister, Ulster University
- Gary McKeown, Queen’s University Belfast
- Neil Vaughan, University of Chester
- Harry Witchel, Brighton and Sussex Medical School