European Conference on Cognitive Ergonomics
Design for Cognition
10 – 13 September 2019
Belfast Campus, Belfast
Design for Cognition
10 – 13 September 2019
Belfast Campus, Belfast
ECCE 2019 is the 31st annual conference of the European Association of Cognitive Ergonomics (EACE).
This leading conference in human-media interaction and cognitive engineering provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. The list of accepted submissions is now live.
The role of digital technologies in our life has dramatically changed in the last decades, and the scope of cognitive ergonomics has extended accordingly.
Our special theme for ECCE in 2019 is ‘Designing for Cognition’:
Interacting with digital technologies, apps, wearables and ‘Internet of Things’ generally can be cognitively and emotionally demanding in our everyday lives. Now more than ever, we need to consider how ‘Designing for Cognition’ can help us engage in and enjoy seamless intuitive interactions.
The theme also involves new ways to understand cognition when interacting in the wild and to research and evaluate our interactions across work, home and community, especially considering the rise of knowledge derived from user data analytics.
ECCE 2019 seeks to encourage dialogue and discussion among participants about general topics as well as this year’s special theme.
We invited various types of contributions from researchers and practitioners – including long and short papers – which address the broad spectrum of cognitive ergonomics challenges in the analysis, design, and evaluation of digital technologies.
|8th March 2019, 5pm (BST)||Now closed for submissions|
|03 May 2019||Author notification|
|21 June 2019, 5pm (BST)||Camera-ready version of all accepted contributions*|
|01 July 2019, 5pm (BST)||Early registration deadline|
|10 September 2019||ECCE 2019 Doctoral Consortium and Workshops|
|11-13 September 2019||ECCE 2019 Conference|
Submissions may be updated through the EasyChair Reviewing System.
* One author per accepted paper is required to register and attend the conference to guarantee publication in the proceedings.
Workshop: Rethinking Cognitive Ergonomics
Chairs: Gerrit van der Veer & Dianne Murray
Where do we see cognitive ergonomics in the near future? Anke Dittmar.
Human and Data-Driven Design Fictions: Entering the Near-Future Zone. Alessio Malizia, Raymond Bond and Maurice D Mulvenna.
Cognitive Ergonomics: Go Big or Go Home. Harry J. Witchel and Carina E. I. Westling.
Cognitive Ergonomic Design as Exploratory Data-enabled Design. Geert de Haan.
Cognitive ergonomics is a matter of cognitive factors. Virpi Kalakoski.
Speculative Design Through Young People in an Aging Society. Yung-Yi Juliet Chou and Yaoli Mao.
Cognitive Ergonomics on the Move: Art Ecosystems are a new Application Domain. Danzhu Li and Gerrit van der Veer.
Chairs: Ana Caraban & Sara Tranquada
An Audit Tool for Assessing the Visuocognitive Design of Infographics. Jonathan R. Gay, Victoria Simms, Raymond R. Bond, Dewar D. Finlay and Helen Purchase.
Specification of Drivers’ Behavior in Partially Automated Vehicles for Microscopic Simulation Models. Rita Rodrigues, Ana Bastos, and Álvaro Seco.
Interactive Technology to Aid Decision Making in Cardiac Care. Aleeha Iftikhar, Raymond Bond, Victoria McGilligan, Anne McShane and Aaron Peace.
Visualization of Complex Situations to Strengthen Human-Automation Collaboration. Elmira Zohrevandi.
A Virtual Reality Training Tool to Improve Weight-Related Communication Across Healthcare Settings. Fiona Quigley, Anne Moorhead, Raymond Bond, Huiru Zheng and Toni McAloon.
Semi-Autonomous Drive and its Effect on Mode Awareness and User Experience. Fjollë Novakazi.
Adaptive Automation through Interactive Visualization. Magnus Nylin.
Understanding the Users’ Understanding of Automated Vehicles. Mikael Johansson.
A Framework for the Development of a Dynamic Adaptive Intelligent User Interface to Enhance the User Experience. Vivien Johnston, Michaela Black, Jonathan Wallace, Maurice Mulvenna and Raymond Bond.
Nurturing belonging in design. John McCarthy, University College Cork.
Cognition & design Chair: Mattias Arvola
Cognitive ergonomics for data analysis. Experimental study on cognitive limitations in a data-based judgement task. Virpi Kalakoski, Andreas Henelius, Emilia Oikarinen, Antti Ukkonen and Kai Puolamäki.
Design Friction: How intentionally added friction affect users level of satisfaction. Thomas Mejtoft, Sarah Hale and Ulrik Söderström.
Towards an empirically developed scale for measuring trust. Siddharth Gulati, Sonia Sousa and David Lamas.
Toward emotional recognition during HCI using marker based automated video tracking. Ulrik Söderström, Songyu Li, Harry L. Claxton, Daisy C. Holmes, Thomas T. Ranji, Carlos P. Santos, Carina E.I. Westling and Harry J. Witchel.
2-minute pitches Chairs: Ana Caraban & Sara Tranquada
Supporting creativity Chair: Assaf Botzer
Category, time, and place: Structures in cross-media design and production. Mattias Arvola and Mathias Broth.
How Time Constraints in a Creativity Support Tool Affect the Creative Writing Experience. Michael Mose Biskjaer, Jonas Frich, Lindsay MacDonald Vermeulen, Christian Remy and Peter Dalsgaard.
Evaluating Electronic Ink Display Technology for Use in Drawing and Note Taking. Ulrik Söderström, Måns Hellgren and Thomas Mejtoft.
Musical Elements in Sonification Support Visual Perception. Niklas Rönnberg.
Doctoral Consortium/Workshop Posters
Applications Chair: Chris Porter
Keeping a finger in the pie? - Exploring different collaborative interactions with autonomous vehicles. Helena Strömberg, Fredrick Ekman, Lars-Ola Bligård and Mikael Johansson.
Narrative Structure of Museum Guided Tours: Towards Enhancing Visitors' Engagement with Digital Guides. Vassilis Papakostopoulos, Anna Vaptisma and Dimitris Nathanael.
Smart Transcription: Understanding Telephone Calls at a Glance. Cornelius Glackin, Nazim Dugan, Nigel Cannings and Julie Wall.
Eliciting Expert Knowledge to Inform Training Design. Natalie Clewley, Lorraine Dodd, Victoria Smy, Annamaria Witheridge and Panos Louvieris.
Look at my body ... what does it tell you? Nadia Berthouze, University College London.
Parallel Track: Technology Chair: Brian Cleland
“I Don’t Understand…” Issues in Self-Quantifying Commuting. Cecile Boulard, Stefania Castellani, Tommaso Colombino and Antonietta Grasso.
CartRight: Maintaining Good Posture in the Presence of Adaptive Haptics. Joey Campbell and Mike Fraser.
How does the visual aesthetics of positively-framed messages impact their motivational capacity? Lígia Duro, Teresa Romão, Evangelos Karapanos and Pedro Campos.
How Freedom is Undermined by Advanced Technology and What to Do About It. Gerlinde Weger.
Parallel Track: Health Chair: Anke Dittmar
Carrot & Stick; a comparable study of physical output generated through incentivized/de-incentivized exergames. Joey Campbell and Mike Fraser.
A pilot evaluation of a persuasive mobile application aiming at changing individual's behavior during recurrent myocardial infarction. Erik Prytz, Patrik Johansson, Sofia Sederholm Lawesson, Maria Ericsson and Ingela Thylén.
User Archetype Discovery By Cluster Analysis of Caller Log Data: Tenure Evolution is Stable as Time Period Reduces. Robin Turkington, Maurice Mulvenna, Raymond Bond, Siobhan O'Neill, Cherie Armour and Courtney Potts.
Behaviour Analytics of Users Completing Ecological Momentary Assessments in the Form of Mental Health Scales and Mood Logs on a Smartphone App. Raymond Bond, Anne Moorhead, Maurice Mulvenna, Siobhan O'Neill, Courtney Potts and Nuala Murphy.
Cognition & design Chair: Geert de Haan
Comparisons between information and action automation on the complacency phenomenon. Eugénie Avril, Jordan Navarro, Liên Wioland and Julien Cegarra.
Perception of Differences in Directed Acyclic Graphs: Influence Factors & Cognitive Strategies. Guenter Wallner, Margit Pohl, Tatiana von Landesberger and Kathrin Ballweg.
Compliant activity accelerates all thought probe responses and inhibits deliberate mind wandering. Oluwademilade Amos-Oluwole, Benjamin Subhani, Harry Claxton, Daisy Holmes, Carina Westling and Harry Witchel.
Adapting Applied Cognitive Task Analysis to identify cognitive challenges in sea pilotage. Stella Parisi and Dimitris Nathanael.
Towards Designing Mobile Applications for Distributed Cooperative Environments Based on Enhanced Task Analysis. Bertram Wortelen, Marie-Christin Harre, Noelle Rouselle and Andreas Lüdtke.
Exploring Human Emotional Transition in Heterogeneous Space. Yung-Yi Juliet Chou and Valérie Lechêne.
Virtual reality and tracking Chair: Harry Witchel
Older Adults Eating together in a Virtual Living Room: Opportunities and Limitations of Eating in Augmented Virtuality. Dannie Korsgaard, Thomas Bjørner, Pernille Krog Sørensen and Jon Ram Bruun-Pedersen.
Switching it Up: Designing Adaptive Interfaces for Virtual Reality Exergames. Joey Campbell and Mike Fraser.
User Tracking Accuracy during Smooth Pursuit of a Target with and without a Crosshair. Assaf Botzer, Tomer Elbaum and Michael Wagner.
'Rethinking Cognitive Ergonomics' Workshop: Summary of Key Findings. Gerrit van der Veer.
Cognition as Material: personality prostheses and other stories. Alan Dix, Computational Foundry, Swansea University.
Health Chair: Jonathan Wallace
Usability testing of a healthcare chatbot: Can we use conventional methods to assess conversational user interfaces? Samuel Holmes, Anne Moorhead, Raymond Bond, Huiru Zheng, Vivien Coates and Michael McTear.
Role of dashboards in improving decision making in healthcare: Review of the literature. Aleeha Iftikhar, Raymond Bond, Victoria McGilligan, Stephen J Leslie, Khaled Rjoob, Charles Knoery and Aaron Peace.
The Role of Mental Models and Situation Awareness for Computer System Support in Mass Casualty Incident Management. Henrik Berndt and Michael Herczeg.
Supporting creativity Chair: Kyle Boyd
This message will self destruct - Effects of the burn after reading principle in ephemeral media applications. Christof van Nimwegen and Kristi Bergman.
Evaluating an Early Motion Planning Feedforward Sensorimotor Mechanism for 2D Sketching. Paraskevi Kritopoulou, Sotiris Manitsaris and Athanasios Manitsaris.
Comparing Millennials View on Minimalism And Maximalism in Web Design. Ulrik Söderström, Lovisa Carlsson and Thomas Mejtoft.
Announcement & presentation of Best Paper Award ECCE 2019
ENDING & Announcement of ECCE 2020
We are immensely pleased to confirm three world class keynote speakers for ECCE-2019 in Belfast:
University College Cork
John McCarthy is Professor of Applied Psychology at University College Cork, Ireland, where he leads the People and Technology Group (PAT). PAT is a collection of human-computer interaction (HCI) researchers engaged in experience-centred and participatory design of digital technology to understand and enhance people’s lived experience and to ensure their voices are heard in the design of things that matter to them.
John has worked in human-computer interaction research since the late 1980 and has authored over 100 publications including three books with Peter Wright on theoretical and methodological foundations of experience-centred HCI Design: Technology as Experience (MIT Press, 2004) and Experience-centred design (Morgan Claypool, 2010), and most recently, Taking [A]Part (MIT Press, 2014). The most recent reflects on some design projects that they were involved with, to think about the politics and aesthetics of taking part in HCI design projects. His current research projects are concerned with further developing understanding and practice of participation in HCI. These projects focus on:
(i) The potential to develop dementia friendly research communities to do experienced centred design of technologies and services with people with dementia and their carers in order to help understand and enhance their experience and wellbeing;
(ii) The emergence of digital communities and publics as expression of civic engagement in e.g. information, support and advocacy around dementia care and sustainable energy.
University College London
In my talk I will highlight how we express affect through our bodies in everyday activities and how technology can be designed to read those expressions and even to modulate them. Among various applications, I will present our work on technology for chronic pain management and discuss how such technology can lead to more effective physical rehabilitation by integrating it in everyday activities and supporting people at both physical and affective levels. I will explore how full body technology can be enriched with affect awareness capabilities to facilitate learning in children. Finally, I will also discuss how this sensing technology enables us to go beyond simply measuring and reflecting on one’s behaviour by exploiting embodied bottom-up mechanisms that enhance the perception of one’s body and its capabilities.
Nadia Bianchi-Berthouze is a Full Professor in Affective Computing and Interaction at the University College London Interaction Centre (UCLIC). Her research focuses on designing technology that can sense the affective state of its users and use that information to tailor the interaction process. She has pioneered the field of Affective Computing by investigating how body movement and touch behaviour can be used as means to recognize and measure the quality of the user experience. She also studied how full-body technology and body sensory feedback can be used to modulate people’s perception of themselves and of their capabilities to improve self-efficacy and coping capabilities. Her work has been motivated by real-world applications such as physical rehabilitation (EPSRC Emo&Pain, H2020 EnTimeMent), textile design (EPSRC Digital Sensoria), education (H2020 WeDraw) and wellbeing on the industrial workfloor (H2020 Human Manufacturing). She has published more than 200 papers in Affective Computing, HCI, and Pattern Recognition.
Computational Foundry, Swansea University
The golden rule of design is 'understand your materials'. For human activities and human science those materials include the physical and mental abilities of people and their individual personalities and cognitive styles. Within our own academic or design endeavours those people may be the subject of our studies, but also include ourselves. If we wish to design for people we need to understand them, and if we wish to do this effectively, we need to understand ourselves. In this talk I will analyse examples of processes and tools based on such understanding including some that foster technical creativity, even amongst those who would not consider themselves creative, and some that help in the difficult process of academic writing. Crucially, I will discuss personality prosthesis: taking seriously our differences in personality and seeing how each individual can surround themselves with structures and scaffolding that enables them to achieve their goals given who they are. For this I will also draw on lessons from my own thousand-mile walk around Wales in 2013.
Alan Dix is Director of the Computational Foundry at Swansea University. Previously he has spent 10 years in a mix of academic and commercial roles. He has worked in human–computer interaction research since the mid 1980s, and is the author of one of the major international textbooks on HCI as well as of over 450 research publications from formal methods to design creativity, including some of the earliest papers in the HCI literature on topics such as privacy, mobile interaction, and gender and ethnic bias in intelligent algorithms. Issues of space and time in user interaction have been a long term interest, from his “Myth of the Infinitely Fast Machine” in 1987, to his co-authored book, TouchIT, on physicality in a digital age, due to be published in 2019. For ten years Alan lived on Tiree, a small Scottish island, where he engaged in a number of community research projects relating to heritage, communications, energy use and open data and organised a twice-yearly event Tiree Tech Wave that has now become peripatetic.
In 2013, Alan walked the complete periphery of Wales, over a thousand miles. This was a personal journey, but also a research expedition, exploring the technology needs of the walker and the people along the way. The data from this including 19,000 images, about 150,000 words of geo-tagged text, and many gigabytes of bio-data is available in the public domain as an ‘open science’ resource. Some of the lessons from this as well as twenty years research into creativity techniques will inform this ECCE keynote.
Alan’s role at the Computational Foundry has brought him back to his homeland. The Computational Foundry is a 30 million pound initiative to boost computational research in Wales with a strong focus on creating social and economic benefit. Digital technology is at a bifurcation point when it could simply reinforce existing structures of industry, government and health, or could allow us to radically reimagine and transform society. The Foundry is built on the belief that addressing human needs and human values requires and inspires the deepest forms of fundamental science.
Register for European Conference on Cognitive Ergonomics (ECCE) here
All event packages include:
|Early registration||Members (EACE, ACM, SIGCHI)||£250||£440|
|Late registration (after 01 July 2019)||Members (EACE, ACM, SIGCHI)||£300||£490|
|Late registration (after 01 July 2019)||Non-member||£320||£510|
|Registration||Rethinking Cognitive Ergonomic on Tuesday 10 September 2019||£60|
|Registration||ECCE Doctoral Consortium on Tuesday 10 September 2019||£60|
|2019 Annual Fee for Full EACE member*||£41.50|
|2019 Annual Fee for probationary (PhD) members**||£16.50|
|Five year membership***||£166|
|Lifetime membership for those who have reached official retirement age****||£166|
*This is the regular fee for the European Association of Cognitive Ergonomics (EACE) for the year 2019.
Submissions may be updated through the EasyChair Reviewing System.
Best long papers will be selected for a special issue of Behaviour & Information Technology journal (impact factor 1.380)
We invite contributions that address the broad spectrum of cognitive ergonomics challenges in the analysis, design, and evaluation of digital technologies.
This includes, but is not limited to, the following topics:
All submissions should be written in English and authors should anonymise their papers.
All submissions fulfilling the submission requirements will be peer-reviewed, and accepted papers will be published in the conference proceedings, which will be made available to conference attendees and published in the ACM digital library.
Please visit https://www.acm.org/publications/taps/word-template-workflow for all information on publishing, including the templates to use to create your manuscript for submission into The ACM Publishing System (TAPS).
Please note a change to the process, where accepted manuscripts transition from the “submission template” to the “ACM master article template” before submitting to TAPS for ECCE (should authors have any support questions, please contact ACM’s support team at email@example.com).
ECCE authors must have successfully validated their document and have pushed their document through TAPS to produce the PDF/HTML output by the ECCE-2019 Camera Ready Submission Date of 21 June 2019.
If you have any questions regarding the formatting of your paper, please contact the program chairs:
The size of long papers can be 8 pages at most, including all sections, references, and possible appendices.
The size of short papers can be 4 pages at most, including all sections, references, and possible appendices.
The papers should be anonymised before submission to EasyChair in PDF-format.
Submissions can also be demonstrations, where the aim is to show work in a setting which facilitates open discussion. These sessions are suitable for authors who wish to present and demonstrate their work, smaller projects, systems or prototypes in a more interactive and informal setting during ECCE 2019. Demonstration papers should not exceed 2 pages (including references), explaining the work to be presented, how it will be presented, and the relevance of the presentation to conference attendees.
Demonstration proposals should be submitted to Maurice Mulvenna, programme chair: (md.mulvenna [at] ulster.ac.uk).
If there are any particular requirements for the demonstration (e.g., size of equipment, power, networking etc.) please also email the web and technology chair (ka.boyd [at] ulster.ac.uk). Demonstration submission deadline is the same as for all submissions.
We strongly encourage researchers to suggest topics for the workshops taking place on the 10th of September 2019. The suggested topics should be related to the themes mentioned above (at least to some extent) and sent to the the program chairs, Maurice Mulvenna (md.mulvenna [at] ulster.ac.uk) and Raymond Bond (rb.bond [at] ulster.ac.uk).
We encourage PhD students to submit to the doctoral consortium taking place on the 10th of September 2019. The submission deadline is the same as the main paper submission deadline (see above).
Submissions should be sent to the Doctoral Consortium Chairs, Ana Caraban (ana.caraban [at] m-iti.org) and Sara Tranquada (sara.tranquada [at] m-iti.org).
Doctoral Consortium papers can be 4 pages at most, including all sections, references, and possible appendices. Submissions should provide a summary of the PhD student’s work (including aspects such as research context, achievements, future directions and issues experienced) and a 1-page CV. Submissions must be in PDF format.
SIGCHI student members (or interested in becoming members) who are postgraduate students from, and currently based in, developing countries are eligible to apply to the SIGCHI Gary Marsden Student Development Fund (that may cover a maximum of $2500 USD, including travel (economy class flight tickets, ground transportation), accommodation (student housing if available), and meals during the conference can be covered by reimbursement), if they have an accepted contribution, or are accepted as doctoral consortium student, or volunteering of any kind (such as student volunteer) for the conference.
Two leading experts will mentor PhD research students at the Doctoral Consortium. Professor John McCarthy, University College Cork and Dr Julie Doyle, Dundalk Institute of Technology are experts in experience design and interaction design, respectively.
The conference will take place at Ulster University Belfast Campus.
At the heart of Belfast city centre, and will be hosted by Ulster University.
The venue is in close proximity to the historic Crown Bar, the Belfast City Hall and the Europa Hotel.
Have you heard of C.S. Lewis (author), George Best (Footballer), Seamus Heaney (Poet), Rory McIlroy (Golfer), Liam Neeson (Actor), Geraldine Hughes (Actor), or maybe Lord Kelvin (physicist)?
These are just a few of the well known figures born in Northern Ireland.
And did you know, the ‘Game of Thrones’ is filmed in Northern Ireland – why not take the tour?
If you're interested in ship building, you can visit the world’s largest Titanic attraction
Belfast is well connected with 2 airports, and given the conference venue is located in the city centre, the attractions and facilities are within walking distance.
See Visit Belfast for more information.
|General Chair||Prof Maurice Mulvenna, Ulster University|
|General Chair||Dr Raymond Bond, Ulster University|
|Programme Chair||Prof Hui Wang, Ulster University|
|Programme Chair||Prof Mattias Arvola, Linköping University|
|Doctoral Consortium Chair||Ana Caraban, Madeira Interactive Technologies Institute|
|Doctoral Consortium Chair||Sara Tranquada, Madeira Interactive Technologies Institute|
|Volunteer Chair||Robin Turkington, Ulster University|
|Web Chair||Dr Kyle Boyd, Ulster University|