Brain controlled video games can be used in training users to intentionally modulate their brainwaves. A challenge is to train the users in paradigms which are not too simplified (e.g., simple cursor control) such that progressing from a training paradigm to a real-world communication/control situation significantly impacts on the performance of the subject. Video games provide such a learning environment, where increased cognitive load can be controlled by modulating the amount of stationary or moving objects/matter which may or may not need to be attended to by the BCI user. Controllable distraction to the user can help the user learn to cope with such distractions when using BCI in the real world.
While there has been successful research into brain-computer game interaction to date, the algorithms and techniques developed are limited in scope and may not utilise all available data in the appropriate contexts e.g., optimising for genre specific games. Whilst the importance of computer games, the challenge, and the competition, provide key ingredients for motivating and engaging user whilst they learn to control a BCI, brainwave controlled games need to be developed to suit the end purpose or application. For entertainment this is obvious: keep the users engaged, excited, challenged (but not too much) and immersed where gamers must feel they are in control of the BCI.
This project will focus on presenting a neurogaming framework (hardware, software etc) to a large cohort of gamers and assessing neurogamer performance and motivation where neurogaming technology is provided directly to users outside the lab without researcher support physically present but where users are monitored and supported remotely. Performance metrics, motivation, usage trends etc will be monitored along with brain data collected. Data collected from multiple users will be collated over the course of months and used to train and improve AI deep learning frameworks to create next generation neurotechnology.
Applicants should hold, or expect to obtain, a First or Upper Second Class Honours Degree in a subject relevant to the proposed area of study.
We may also consider applications from those who hold equivalent qualifications, for example, a Lower Second Class Honours Degree plus a Master’s Degree with Distinction.
In exceptional circumstances, the University may consider a portfolio of evidence from applicants who have appropriate professional experience which is equivalent to the learning outcomes of an Honours degree in lieu of academic qualifications.
If the University receives a large number of applicants for the project, the following desirable criteria may be applied to shortlist applicants for interview.
The University offers the following levels of support:
The scholarship will cover tuition fees at the Home rate and a maintenance allowance of £19,000 (tbc) per annum for three years (subject to satisfactory academic performance).
This scholarship also comes with £900 per annum for three years as a research training support grant (RTSG) allocation to help support the PhD researcher.
Due consideration should be given to financing your studies. Further information on cost of living
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[5]D. Marshall, D. Coyle, S. Wilson, and M. Callaghan, “Games, Gameplay, and BCI: The State of the Art,” IEEE Trans. Comput. Intell. AI Games, vol. 5, no. 2, pp. 82–99, Jun. 2013, doi: 10.1109/TCIAIG.2013.2263555.
[6]D. Coyle, J. Principe, F. Lotte, and A. Nijholt, “Guest Editorial: Brain/neuronal - Computer game interfaces and interaction,” IEEE Trans. Comput. Intell. AI Games, vol. 5, no. 2, pp. 77–81, Jun. 2013, doi: 10.1109/TCIAIG.2013.2264736.
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Submission deadline
Monday 27 February 2023
04:00PM
Interview Date
18 April 2023
Preferred student start date
18 September 2023
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