This course provides a broad education in computer science with a particular focus on software systems development.
This course is offered at the Magee campus by the Faculty of Computing and Engineering. If you are interested in computer software design, how computers communicate and how they actually perform their tasks, then this course is for you. This course will equip you with a varied computer science education based upon the development and improvement of your programming skills throughout. You will also learn to apply best practice in all areas of software development. After you complete this course you will have the skills necessary to pursue a career in computing in a wide range of commercial and industrial organisations.
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About this course
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The Computer Science (Software Systems Development) course covers all the necessary skills you will need to be a computing professional, from idea generation to system implementation.
During the half of the course, you will advance your programming skills and develop the necessary capabilities to design, build, operate and maintain complex computer systems. The modules within the course provide an excellent platform for skill development through practical application.
During the second half of the course, you will get exposed to more advanced topics to consolidate your knowledge and understanding of software systems development. Through your Final Year Project, you will also gain practical experience in the planning, development and implementation of a computing system, which can be used to showcase your skill set to future employers.
This course is part-time. Part-time students are taught alongside full-time students, and modules are scheduled to accommodate day-release from employment.
Each student must complete between 40 and 80 credits (usually two to four modules) in each academic year. Modules are taught on campus on a single day per module basis and are web-supplemented.
- September 2017
Here is a guide to the subjects studied on this course.
Courses are continually reviewed to take advantage of new teaching approaches and developments in research, industry and the professions. Please be aware that modules may change for your year of entry. The exact modules available and their order may vary depending on course updates, staff availability, timetabling and student demand. Please contact the course team for the most up to date module list.
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Computer Networks and Operating Systems
This module provides an in-depth study of computer, communications and networks. This module will introduce the concepts and principles of computer networks to guide the installation and maintenance of modern, high quality reliable networks. In addition, students will be given the opportunity to learn how to configure and test networks, deploy network based software applications and resolve network infrastructural problems. Students will have an in-depth knowledge of basic skills in networking, and an appreciation for emerging themes that could impact networking in the future. Students will also have a basis for undertaking further development work/research in the area of Computer Operating Systems, a fundamental core and vital area of computing with a particular emphasis on the emerging networking systems paradigm.
Object oriented programming
This module provides an introduction to object-oriented software development in C++. At completion of this subject students should have an understanding of object-oriented programming paradigm and appreciate the evolutionary nature of current object-oriented languages; understand the issues involved in implementing a system in an object-oriented language and realise how object-oriented languages impact on program performance, reliability and maintenance; and have mastered a programming paradigm and language relevant to current commercial standards
Algorithms and Data Structures
The module builds upon the expertise acquired in Year I algorithmic programming. Students are introduced to the classic data structures and algorithms that are used to process them, the specification of methods and classes and the measurement of algorithm performance.
This module investigates the concepts, methodologies and techniques used in object-oriented systems development, including coverage of use case analysis, static and dynamic system modelling, and the Unified Modeling Language (UML). The module will also give the student a sound knowledge of the contemporary problems of analysing and designing effective systems in modern industrial and commercial environments.
Interactive Interface Design
This module introduces the principles and practice of HCI, ID and UX, such as design guidelines, interface evaluation, analysis and design techniques and tool support. This will enhance their ability to take a professional approach to interface development. This module will aim to give students a depth of knowledge of relevant concepts and to present a practical and pragmatic approach to user interface design and evaluation.
Concurrent and Distributed Systems
This module provides a theoretical foundation in the area of concurrent and distributed systems. This is an increasingly important area of computing as these types of systems are now manifest in a wide range of internet/intranet based application domains. The module first covers the key theory and design principles and then provides a learning path for software development in this exciting and evolving area of computing/engineering. As a consequence it facilitates students to develop expertise in the core skills area of multithreaded, networked and web -enabled computer systems.
The module provides the student with knowledge, understanding and practical experience of developing software systems using Object Oriented Modeling techniques, industry standard software development tools and technologies. On completion of the module a typical student should have a thorough understanding of the role and function of a Software Engineering professional and be empowered to practise their skills in an ethical manner in the software development arena.
This module will expose students to the world of heterogeneous enterprise computing architecture with an emphasis on networked, distributed applications. This is an increasingly important area of computing as these systems are now manifest in a wide range of web based applications. The module first gives you an understanding of the role and function of the core technologies involved and then addresses the design principles required for developing enterprise computing applications. As a consequence, it aims to meet the needs of today's undergraduate students who wish to equip themselves with expertise in implementing enterprise wide computing systems.
This module addresses and develops key and emerging concepts in Mobile Software Applications Development and is essential knowledge for electronic and computer science graduates
Research Studies and Project Management
This module is designed to equip students with the appropriate research and project management skills needed to complete a project within the Computing domain. Firstly, the module provides an underpinning foundation of research concepts, methods and techniques necessary for project development and delivery. Secondly, the different stages of the research process are demonstrated. Thirdly, the students employ skills developed during the module to create a set of project deliverables such as project plan and proposal, critically reviewed literature papers, literature review and project presentation. Embedded in all these activities is the reinforcement of the need for adhering to recognised ethical standards and taking a professional approach to carrying out research.
Final Year Project
Students are required to undertake an individual project during the final year of the course. Its purpose is to provide an experience of developing a software/hardware/engineering solution to a realistic problem. This work combines skills and knowledge acquired previously on the course with those acquired during the project. In particular, students will have an opportunity to (i) strengthen their competence in project management, in taking an initial concept through to a successful implementation; and (ii) enhance their communication skills, in producing a dissertation and defending the work.
We recognise a range of qualifications for admission to our courses. In addition to the specific entry conditions for this course you must also meet the University’s General Entrance Requirements.
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A levels are not a requirement for this course. You must normally have:
I. A Higher National Diploma in Computing;
II. A Higher National Certificate in Computing with typically an all-merit profile;
III. Any equivalent qualification.
The Faculty of Computing and Engineering does not accept students with Essential Skills in Application of Number as the only mathematics qualification. Please contact the Faculty Office directly on Tel: 028 90 366305 if you have a query concerning this matter. You must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass in English Language and Mathematics at grade C or above (or equivalent). If you have other qualifications than those listed, you may be considered for admission at the discretion of the Courses’ Coordinator following an interview.
GCSE (or equivalent) profile to include minimum of Grade C or above in Mathematics.
English Language Requirements
English language requirements for international applicants
The minimum requirement for this course is Academic IELTS 6.0 with no band score less than 5.5. Trinity ISE: Pass at level III also meets this requirement for Tier 4 visa purposes.
Ulster recognises a number of other English language tests and comparable IELTS equivalent scores.
Teaching and learning assessment
Lectures are used to present theory and concepts and are supported through a combination of tutorial discussion and practical, laboratory exercises.
Modules are either assessed by coursework only or by a combination of coursework and formal examinations (January and May). Coursework assessment is carried out using any combination of written assignments, class tests, presentations, and group assignments as appropriate to meet the learning outcomes of each module.
Exemptions and transferability
Transfer between this course and other similar courses within the Faculty of Computing and Engineering may be possible on the basis of academic performance and availability of places.
Exemption from parts may be considered based on appropriate performance in a related, designated course or other approved experiential learning (APEL).
The course has been designed to enable students who graduate with a good honours degree to apply for postgraduate study towards a PhD, MSc, MRes or other higher qualification.
Careers & opportunities
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Graduates with computer science and software systems development skills will find many career opportunities available to them in developing new software. On completing this course successfully, students will be able to choose from a number of career options such as software engineer, computer programmer, computing consultant, or systems’ manager or administrator. Skills developed in the course will always be in strong demand, as virtually every modern enterprise needs increasing numbers of computer-literate graduates.
Opportunities for postgraduate study in computing, engineering or related areas are substantial. The course has been designed to enable students who graduate with a good honours degree to apply for postgraduate study towards a PhD, MSc, MRes or other higher qualification.
Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.
Accredited by BCS, the Chartered Institute for IT on behalf of the Science Council for the purposes of partially meeting the academic requirement for registration as a Chartered Scientist.
Members of the teaching team are Fellows of the Higher Education Academy and Members of the industry professional body - the BCS, the Chartered Institute for IT. Through their research, knowledge transfer and placement activities, teaching staff are also actively engaged with the local software and IT industry, and many modules on the course are directly informed by staff research activities.
Fees and funding
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Fees (total cost)
Important notice - fees information
Please note fees displayed are for 2017/18 Academic Entry. Fees are correct at the time of publishing. Additional mandatory costs are highlighted where they are known in advance. There are other costs associated with university study.
View Ulster University’s 2017 fees policy
- Northern Ireland & EU:
Additional mandatory costs
Tuition fees and costs associated with accommodation, travel (including car parking charges), and normal living are a part of university life.
Where a course has additional mandatory expenses we make every effort to highlight them. These may include residential visits, field trips, materials (e.g. art, design, engineering) inoculations, security checks, computer equipment, uniforms, professional memberships etc.
We aim to provide students with the learning materials needed to support their studies. Our libraries are a valuable resource with an extensive collection of books and journals as well as first-class facilities and IT equipment. Computer suites and free wifi is also available on each of the campuses.
There will be some additional costs to being a student which cannot be itemised and these will be different for each student. You may choose to purchase your own textbooks and course materials or prefer your own computer and software. Printing and binding may also be required. There are additional fees for graduation ceremonies, examination resits and library fines. Additional costs vary from course to course.
Students choosing a period of paid work placement or study abroad as part of their course should be aware that there may be additional travel and living costs as well as tuition fees.
Please contact the course team for more information.