Interaction Design

BDes (Hons)

2024/25 Full-time Undergraduate course

Award:

Bachelor of Design with Honours

Faculty:

Faculty of Arts, Humanities and Social Sciences

School:

Belfast School of Art

Campus:

Belfast campus

UCAS code:

2D13
The UCAS code for Ulster University is U20

Start date:

September 2024

With this degree you could become:

  • UX Designer
  • UI Designer
  • App Designer
  • Interaction Designer
  • Digital Product Designer
  • Web Designer
  • Front End Designer

Graduates from this course are now working for:

  • BBC
  • IDEO
  • Big Motive
  • Reddit
  • Rapid7
  • Synechron
  • Deloitte Digital

Overview

Your chance to design the future! Join Interaction Design to create the next generation of apps, websites and digital experiences.

Summary

Our Interaction Design course will equip you to shape the digital world we all live in. If (and this is all of us) you’ve used a website, phone app, social media or other digital interface, you’ve
benefited from the work of an Interaction Designer.

If you have an interest in Digital or Graphic Design and want to be the next innovator in a fast changing world, this course is for you.

Even better, our course is highly rated by industry professionals and our contacts with world-class companies like Google, Deloitte Digital, Square, Spotify and others mean that you’re well positioned to land a job at the end of your studies.

A degree in Interaction Design will offer opportunities in a wide range of exciting and wellpaid careers, including app design and web design; user experience and user interface design; content design; digital marketing; virtual reality (VR) and augmented reality (AR); and digital product design.

Our Interaction Design graduates will develop technologies and services we haven’t even thought of yet. Here’s your chance to get in at the ground floor and shape the future.

Foundation Year

A foundation diploma year gives you the opportunity to explore a range of art and design approaches and disciplines to help you choose your undergraduate specialism.

Find out about our Foundation Year

We’d love to hear from you!

We know that choosing to study at university is a big decision, and you may not always be able to find the information you need online.

Please contact Ulster University with any queries or questions you might have about:

  • Course specific information
  • Fees and Finance
  • Admissions

For any queries regarding getting help with your application, please select Admissions in the drop down below.

For queries related to course content, including modules and placements, please select Course specific information.

We look forward to hearing from you.

About this course

About

Students work both individually and collaboratively in a dynamic studio environment designed to provide you with the skills required to work within a rapidly growing global industry.

With an emphasis on design, the first year equips you with a solid understanding of communication design fundamentals, both on-screen and off-screen. Projects include paper-based interaction design exercises; an introduction to the fundamentals of HTML and CSS as well as no-code website building software; an overview of data and imagery and their role in communication; and an exploration of identity and the psychology of branding, which enables you to develop a professional presence for yourself and your projects.

Year two focuses on content and user experience design and how people interact with, and use digital products. The second-year also focuses on prefessional practice, designed to introduce you to the realities of self-promotion, getting a job and equip you with the skills and thinking needed for working in the industry.

An optional placement year provides students with the opportunity to work with world-leading companies in the development of digital products or study at universities around the world.

In the final year of the course, the emphasis shifts towards self-directed study through the creation of a digital product from idea generation through to final prototype with a substantial portfolio of work and additional projects designed to ensure graduates are highly employable. Opportunities are available through strong industry links, to fund and further develop digital products beyond the course.

The course also engages students with a range of industry-led projects and international competitions designed to showcase their abilities on a world stage amongst their peers.

Do I need to be a computer expert?

No, nor do you need to understand coding before starting the course. Throughout the course you will be introduced to the industry-standard digital skills necessary to produce high quality, creative outcomes. You will develop the practical, creative and theoretical skills that will enable you to address both given projects and your own work through the use of various media.

The teaching team

Our teaching team has an internationally respected profile in the field of interaction design. Our team are regularly invited to speak at events all over the world and contribute to the industry’s leading publications, ensuring that what we teach you is relevant, up-to-date and what industry needs.

In addition to our core team, the course draws upon the talents of a wide range of international visiting lecturers. With these high profile, design-focused connections, the course ensures that your experience is challenging and dynamic, offering opportunities internationally in what is a high growth global industry.

100% of the course team hold Fellowship of the Higher Education Academy

Associate awards

Diploma in Professional Practice DPP

Diploma in International Academic Studies DIAS

Attendance

This is a full-time three year course with an additional, optional placement year.

Attendance to all sessions is mandatory. The course is made up of workshops, lectures, seminars, tutorials, peer review/feedback, supervised studio sessions and independent study.

It is expected that you will not only engage with the taught elements but also with independent learning in the studio. Here your individual learning can be expanded through informal conversations with your fellow students and feedback from staff.

Start dates

  • September 2024

Teaching, Learning and Assessment

Learning and Teaching Methods

Lectures will introduce the historical and contemporary practices and discourses in interaction design. Discussing the origins, purpose, roles and effects of such practices.

Seminars will provide opportunities for you to explore issues emerging from the lecture programme, to listen to contributions from peer group members, to articulate ideas and to reflect on emerging discussions.

Workshops will enable you to develop skills necessary to achieve the module learning outcomes. Workshops are essentially task-orientated where you learn by doing and by reflecting on the outcomes of both individual and the peer groups’ learning.

Demonstrations will normally be embedded within workshop sessions and are conducted by module staff. These sessions provide you with clear guidelines on the usage of specific techniques, materials and processes.

Critiques will provide opportunities for you to reflect on your work, articulate carefully considered constructive criticism, and realise the potential of peer learning. Students will have the opportunity to present their work in progress, to reflect on and evaluate your work and to listen to peer views. There are three key elements of critiques: self-reflection, constructive criticism and peer learning.

Tutorials will give you advice and feedback and monitor student’s individual progress. During tutorials key areas for enhancement will be identified and work strategies will be discussed.

Independent Studywill provide opportunities for you to reflect on learning requirements, to plan coursework preparation and execution, to explore independent learning pathways and to exercise self-motivation and discipline in your work patterns.

Assessment Methods
At each level, modules are assessed according to specific criteria and weightings which are provided at the beginning of each module. Coursework includes, paper prototypes, live projects, design outputs, practical and contextual research, written commentaries, online journals, presentations, and dissertations. Both formative and summative feedback is provided on coursework.

Feedback offers you clear guidance regarding your performance and future development. Feedback helps you reflect on your strengths and weaknesses allowing you to develop and improve your creative abilities and technical skills throughout the course.

Academic profile

The University employs over 1,000 suitably qualified and experienced academic staff - 59% have PhDs in their subject field and many have professional body recognition.

Courses are taught by staff who are Professors (25%), Readers, Senior Lecturers (20%) or Lecturers (55%).

We require most academic staff to be qualified to teach in higher education: 82% hold either Postgraduate Certificates in Higher Education Practice or higher. Most academic staff (81%) are accredited fellows of the Higher Education Academy (HEA) by Advanced HE - the university sector professional body for teaching and learning. Many academic and technical staff hold other professional body designations related to their subject or scholarly practice.

The profiles of many academic staff can be found on the University’s departmental websites and give a detailed insight into the range of staffing and expertise.  The precise staffing for a course will depend on the department(s) involved and the availability and management of staff.  This is subject to change annually and is confirmed in the timetable issued at the start of the course.

Occasionally, teaching may be supplemented by suitably qualified part-time staff (usually qualified researchers) and specialist guest lecturers. In these cases, all staff are inducted, mostly through our staff development programme ‘First Steps to Teaching’. In some cases, usually for provision in one of our out-centres, Recognised University Teachers are involved, supported by the University in suitable professional development for teaching.

Figures correct for academic year 2021-2022.

Belfast campus

Accommodation

High quality apartment living in Belfast city centre adjacent to the university campus.

Find out more - information about accommodation  


Student Wellbeing

At Student Wellbeing we provide many services to help students through their time at Ulster University.

Find out more - information about student wellbeing  


Belfast Campus Location

The Belfast campus is situated in the artistic and cultural centre of the city, the Cathedral Quarter.

Find out more about our Belfast Campus.

Campus Address

Ulster University,
2-24 York Street,
Belfast
BT15 1AP

T: 02870 123 456

Modules

Here is a guide to the subjects studied on this course.

Courses are continually reviewed to take advantage of new teaching approaches and developments in research, industry and the professions. Please be aware that modules may change for your year of entry. The exact modules available and their order may vary depending on course updates, staff availability, timetabling and student demand. Please contact the course team for the most up to date module list.

Year one

Interaction Design Fundamentals

Year: 1

This module focuses on a series of practical, hands-on workshops, which enable students to fully explore the foundational principles of interaction design, both off- and on-screen. Paper-based exercises introduce students to fundamental communication design principles, including those developed at the Bauhaus, Ulm School of Design and beyond. Computer-based exercises introduce students to the core languages (HTML5 and CSS3) required to understand web standards.

Introduction to Communication Design

Year: 1

This module equips students with a comprehensive understanding of the history of communication design. Through a series of connected lectures, students are introduced to the breadth and depth of communication approaches, intended to inform their practical work. Coupled with the focus on history and theory, students are equiped with a range of practical study skills, through team and solo exercises.

Exploring Identity

Year: 1

This module contains a series of practical, hands-on workshops, which equip students with both a theoretical understanding of iconography and identity, and the skills required to communicate their ideas visually. Paper-based exercises introduce students to the idea of rapid prototyping ideas and 'thinking through paper'. Computer-based exercises take these sketches and prototypes and develop them further.

These skills are utilised in the creation of a series of branding exercises - moving from personal brand to corporate identity - equipping students with an understanding of the landscape of identity.

Imaging and Data Visualisation

Year: 1

This module equips students with a broad knowledge of differing types of imagery: both illustrative and diagrammatic. By introducing illustration, then exploring infographics and data visualisation, students are introduced to the rich possibilities imagery can offer as a core part of the communication process.

Year two

Designing with Content

Year: 2

This module focuses on equipping students with an understanding of how content can be shaped as a core part of the design process. Students are introduced to a variety of sources of content, including: self generated content; client-supplied content; user generated content; and content dynamically retrieved from external sources, e.g. APIs.

By introducing students to the principles of building content systems, considering structured forms of relational content, and working with external content sources through APIs, students are given the building blocks to build more dynamic material, which will help them in their final year.

Creative Entrepreneurship

Year: 2

On completion of this module students will have gained an awareness and understanding of the rich potential that digital product design offers. Through this context they will also have been introduced to the wide range of product design and business modelling methods needed by the contemporary interaction designer.

This knowledge will pave the way for the students to progress to their placement year and final year, where the understanding and awareness of the content covered in this module will form a foundation on which they build.

Designing User Experiences

Year: 2

This module looks beyond the technical 'how' of interaction design and explores questions relating to 'why'. Starting with users and their needs, the module investigates the experiential aspects and emotional perception of the things we create as designers.

By creating a series of iterative prototypes exploring various aspects of user experience design, students are introduced to the importance of designing for 'humans', not 'users' and conclude the module discovering that the field commonly labelled UX (User Experience) might better be labelled HX (Human Experience).

Narrative and Storytelling

Year: 2

This module focuses on the importance of understanding narrative and storytelling, in particular exploring how it can be used to amplify content. Considering concepts like art direction, pacing and narrative, students are taught the dynamics of design as it unfolds like a story, across frames and over time. The module explores both macro-interactions and micro-interactions and uses these as a backbone to underpin students' understanding of JavaScript and CSS3. Through a series of set exercises, students are equipped with further skills with which to develop their practice.

Year three

International Academic Studies

Year: 3

This module is optional

This module provides an opportunity to undertake an extended period of study outside the UK and Republic of Ireland. Students will develop an enhanced understanding of the academic discipline whilst generating educational and cultural networks.

Placement

Year: 3

This module is optional

This is an optional placement year for students who have completed Level 5 prior to the final year of study. The placement must be a minimum of 25 weeks duration and can be in a broad range of Art/Professional practice. A programme of work is agreed by the student, the Placement Tutor and the Placement Partner and usually takes place in Europe with respect to the relevant health and safety and disability regulations.(SENDO). The placement is designed to increase experience of workshop/studio/communal and technical practice, while broadening and enhancing the student's social, personal and professional development. Upon successful completion of the placement year the student is awarded a Diploma in Professional Studies (DPP) or a Diploma in Professional Practice (DPP) International upon graduation from the course.

Year four

Major Project Prototyping

Year: 4

This module focuses on equipping students with the foundations required to successfully embark on the second semester Major Project module. By placing a heavy emphasis on prototyping and stressing the importance of iterative design processes, students are equipped with the skills required to undertake a substantial piece of work in the second semester.

The module focuses on developing prototypes at a range of fidelities, from working drawings and wireframes through to functional prototypes. The emphasis is on rigorously testing the assumptions that will be relied upon in the second semester and ensuring that students are equipped to successfully complete a substantial, professional project.

Research and Writing

Year: 4

This module focuses on the importance of developing students' critical awareness. Through a written piece of coursework, students are encouraged to explore the changing context of interaction design, exploring how the subject area is expanding and evolving.

Students are encouraged to reflect upon their practice and its theoretical underpinnings, helping them to understand the importance of reflective writing and how it can be mapped onto, and benefit, practice.

Major Project

Year: 4

This module is designed to showcase the student's learning throughout the course, enabling them to demonstrate the skills they have acquired to potential employers or possible funders.

Through the creation of a substantial piece of work, students demonstrate an understanding of both the project management and quality assurance skills needed to work within industry. The intention of the module is to provide an opportunity to demonstrate the depth and breadth of knowledge students have acquired during their time on the course.

Design Presentation and Reporting

Year: 4

This module focuses on equipping students with the knowledge and understanding required to create a formal presentation and deliver it confidently. The primary aim of the module is to provide an opportunity for students to formally present their project research, concepts, development, and finished application in a structured, coherent and persuasive manner.

Through an emphasis on developing and practicing pitching skills, students are equipped with the confidence and personal qualities required to deliver a design presentation in an effective and convincing manner. The module enhances students' communication skills through verbal, visual and written material that clearly explains the methodology of their Major Project's design development

Standard entry conditions

We recognise a range of qualifications for admission to our courses. In addition to the specific entry conditions for this course you must also meet the University’s General Entrance Requirements.

A level

Grades CCC

Applied General Qualifications

QCF Pearson BTEC Level 3 Extended Diploma / OCR Cambridge Technical Level 3 Extended Diploma (2012 Suite)
Award profile of DMM

RQF Pearson BTEC Level 3 National Extended Diploma / OCR Cambridge Technical Level 3 Extended Diploma (2016 Suite)
Award profile of MMM

QCF Pearson BTEC Level 3 Diploma / OCR Cambridge Technical Level 3 Diploma (2012 Suite)
Award profile of DM plusA Level Grade C

RQF Pearson BTEC Level 3 National Diploma / OCR Cambridge Technical Level 3 Diploma (2016 Suite)
Award profile of MM plusA Level Grade C

QCF Pearson BTEC Level 3 Subsidiary Diploma / OCR Cambridge Technical Level 3 Introductory Diploma (2012 Suite)
Award profile of M plusA Level Grades CC

RQF Pearson BTEC Level 3 National Extended Certificate / OCR Cambridge Technical Level 3 Extended Certificate (2016 Suite)
Award profile of M plusA Level Grades CC

Irish Leaving Certificate

96 UCAS tariff points to include a minimum of five subjects (four of which must be at higher level) to include English at H6 if studied at Higher level or O4 if studied at Ordinary Level.

Irish Leaving Certificate UCAS Equivalency

Scottish Highers

Grades CCCCC

Scottish Advanced Highers

Grades DDD

International Baccalaureate

Overall profile is minimum 24 points (including 12 at higher level)

Access to Higher Education (HE)

Overall profile of 55% (120 credit Access Course) (NI Access Course)

Overall profile of 45 credits at Merit (60 credit Access Course) (GB Access Course)

GCSE

For full-time study, you must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass at Grade C/4 or above in English Language.

Level 2 Certificate in Essential Skills - Communication will be accepted as equivalent to GCSE English.

English Language Requirements

English language requirements for international applicants

The minimum requirement for this course is Academic IELTS 6.0 with no band score less than 5.5. Trinity ISE: Pass at level III also meets this requirement for Tier 4 visa purposes.

Ulster recognises a number of other English language tests and comparable IELTS equivalent scores.

Additional Entry Requirements

Applicants to this course will be required to submit a portfolio.

The course team encourage potential applicants to show their creativity through their portfolio, which can be paper-based, screen-based or both. We want to see evidence of your thinking and we would encourage you to bring sketchbooks and working drawings that show us how your ideas were developed. We will work with you to improve your drawing and technical skills.

You do not need to be a computer genius to join this course – at this stage we are more interested in your creative potential.

Acceptable alternative qualifications include:

Pass HND with overall Merit to include distinctions in 15 Level 5 credits/units may be specified.

Pass HNC with overall Merit to include distinctions in 45 Level 4 credits/units may be specified.

You may also meet the course entry requirements with combinations of different qualifications to the same standard as recognised by the University (provided subject requirements as noted above are met).

Careers & opportunities

Graduate employers

Graduates from this course are now working for:

  • BBC
  • IDEO
  • Big Motive
  • Reddit
  • Rapid7
  • Synechron
  • Deloitte Digital

Job roles

With this degree you could become:

  • UX Designer
  • UI Designer
  • App Designer
  • Interaction Designer
  • Digital Product Designer
  • Web Designer
  • Front End Designer

Career options

Graduates with skills in interaction design have many well-paid career opportunities available to them, these include interaction design, web design, app design, user interface design (UI) user experience design (UX), user experience research, graphic design and digital publishing.

Design studios in Northern Ireland, the UK and beyond are staffed or run by graduates taught by the course team. Recent graduates have found employment throughout Europe, the Middle East, the USA and Australia while others have established their own successful interaction design businesses.

Those wishing to research and develop their own work to a higher level can progress to the MA UX and Service Design course or pursue another Masters qualification either at the Ulster University or at other institutions in the UK and further afield. There is also the potential for entry onto a PhD.

There are also opportunities for those wishing to teach after the completion of a postgraduate teaching qualification (PgCE).

Work placement / study abroad

In third year you are expected to spend a minimum of 25 weeks in industry. Here you are expected to work as part of the professional practice designed to acquaint you with alternative business cultures and protocols to enhance your personal and professional development.

Alternatively you can study in a wide range of approved institutions around the world.

Successful completion, obtaining a total mark of 40%, of the placement year leads to the award of the Diploma in Professional Practice (DPP) or (DPPI) International or a Diploma in International Academic Studies (DIAS) upon graduation. A mark of 70% and above will enable the award to be granted with commendation.

Apply

Start dates

  • September 2024

Fees and funding

2024/25 Fees

Fees for entry in 2024/25 have not yet been set. See our tuition fees page for the current fees for 2023/24 entry.

Scholarships, awards and prizes

International Undergraduate Scholarship

https://www.ulster.ac.uk/international/apply/scholarships/international-undergraduate-scholarship

  • Open to all new international (non-EU) entrants on the first year of a full-time undergraduate course delivered on one of our Northern Ireland campuses, commencing September 2018.

Value

£2,000 scholarship applied as discount to your annual tuition fee.

  • Information on other scholarships available to international students

https://www.ulster.ac.uk/international/apply/scholarships

Other awards and prizes:

https://www.ulster.ac.uk/apply/fees-and-finance/scholarships

Information provided is for guidance only as scholarship details are subject to change - please refer to the source website for up-to-date and accurate information.

Additional mandatory costs

Students purchase materials for their own coursework.

Consumable workshop contribution of up to £100 is optional and contributes to materials used by students.

Field trips to museums, galleries and exhibitions may incur additional costs.

It is important to remember that costs associated with accommodation, travel (including car parking charges) and normal living will need to be covered in addition to tuition fees.

Where a course has additional mandatory expenses (in addition to tuition fees) we make every effort to highlight them above. We aim to provide students with the learning materials needed to support their studies. Our libraries are a valuable resource with an extensive collection of books and journals, as well as first-class facilities and IT equipment. Computer suites and free Wi-Fi are also available on each of the campuses.

There are additional fees for graduation ceremonies, examination resits and library fines.

Students choosing a period of paid work placement or study abroad as a part of their course should be aware that there may be additional travel and living costs, as well as tuition fees.

See the tuition fees on our student guide for most up to date costs.

Contact

We’d love to hear from you!

We know that choosing to study at university is a big decision, and you may not always be able to find the information you need online.

Please contact Ulster University with any queries or questions you might have about:

  • Course specific information
  • Fees and Finance
  • Admissions

For any queries regarding getting help with your application, please select Admissions in the drop down below.

For queries related to course content, including modules and placements, please select Course specific information.

We look forward to hearing from you.


For more information visit

Testimonials

“Throughout the course, tutors were always on call to help and went above and beyond to ensure we were heading in the right direction. After graduation, the course still maintains an active community across years sharing advice and job opportunities.”

—Kezie Todd, Senior Interaction Designer, IDEO Play Lab, USA

“Studying Interaction Design allows you to develop a deep understanding of the creative and practical skills you need to excel in your chosen design career. Supported every step of the way by lecturers actively involved in the industry, coursework helps you develop the hands-on experience required to gain employment within this exciting industry.”

—Amber McGregor, UX Designer II, Rapid7, Belfast

“Interaction Design equipped me with the skills, ability, and contacts to jump into the design industry. Learning the fundamentals of design has encouraged me to grow and expand my knowledge as a designer. The lecturers were with us every step of the way encouraging us to push ourselves and explore new aspects of design, which by the end of the course left me with a portfolio and skillset I was very proud of.”

—Nathan Patton, Senior Product Designer, and Fintech Specialist, Dubai

“The Interaction Design course was essential in building my confidence and creativity as a designer. I felt that the lecturers on the course were always there to give me the encouragement and reassurance that helped me to grow and succeed. By the time I finished my degree, I had a portfolio filled with ambitious and exciting industry-standard projects and was able to walk straight into employment as a full-time UX Designer. I couldn’t be the confident designer I am today without the support I received from this course!”

—Hannah Sharp, Creative Assistant, Nerve Centre, Belfast

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