Interactive Media

BSc (Hons)

2023/24 Full-time Undergraduate course

Award:

Bachelor of Science with Honours

Faculty:

Faculty of Arts, Humanities and Social Sciences

School:

School of Communication and Media

Campus:

Coleraine campus

UCAS code:

P310
The UCAS code for Ulster University is U20

Start date:

September 2023

This course is now closed for International applications for September 2023

With this degree you could become:

  • Media Content Producer
  • Website Content Developer
  • Creative Design Manager
  • Social Media Officer
  • Videographer
  • Digital Marketing Officer
  • Digital Designer

Graduates from this course are now working for:

  • Allstate
  • BNL Productions
  • Media Club
  • Lynas Foodservice ltd
  • Redback Creations
  • Syndeo
  • Urban Design & Print

Overview

Creating immersive media experiences for interactive platforms

Summary

The Interactive Media course is a unique multidisciplinary degree that gives you the knowledge and skills to work across a wide range of media and technical disciplines in the creative media sector, including TV and film production, graphic design, animation, storytelling, digital media content production, web design, interactive documentary, and AR and VR experiences.

The course is designed to enable and guide students to discover their own specialism within the creative media sector, while working closely with and understanding the roles of all creative media design and production disciplines.

Ranked 8th in the UK for Art and Design in The Times Good University Guide 2019 Ulster University is one of the top places to study this dynamic course.

Interactive media can be found in almost all aspects of life. Mobile apps, websites, games, social media and virtual reality have transformed how we work and interact with each other with huge potential for more change. An exciting time to enter the industry, a degree in Interactive Media will open up many options with potential graduate roles in web design, advertising, content development, videography, digital marketing, multimedia planning or film production working as a successful free lancer or in an agency or production company.

Centred on creative approaches and responses to new media technologies with a focus on emerging media forms and creative and artistic media practices you will receive training in the latest industry standard software. Through a mix of theory and practice you will be encouraged to channel your own creativity and style to produce a range of digital media from motion graphics, animation and film to games, websites and interactive user experiences. Practical skills developed will include coding, drone operation, digital-image-making, web authoring, digital video production and project management.

We’d love to hear from you!

We know that choosing to study at university is a big decision, and you may not always be able to find the information you need online.

Please contact Ulster University with any queries or questions you might have about:

  • Course specific information
  • Fees and Finance
  • Admissions

For any queries regarding getting help with your application, please select Admissions in the drop down below.

For queries related to course content, including modules and placements, please select Course specific information.

We look forward to hearing from you.

About this course

About

This is a ground-breaking course that delivers graduates who have the production, creative and intellectual skills to undertake and develop careers in the creative digital media. The course centres on creative approaches and responses to new media technologies with a focus on emerging media forms and creative media practices and offers training in the latest industry standard software.

The course content is forward thinking ensuring you are taught future-proofed skills relevant for several industry-based roles and providing you with the knowledge and expertise to help drive the industry forward.

Content covered is varied (see modules for more detailed information) and will include contemporary coding platforms for producing interactive experiences, the use of Adobe After Effects to create motion graphics, the fundamentals of digital design using Adobe Photoshop and InDesign to conceptualise, draft and complete digital designs, the role of narrative in new media and how new platforms and technologies have effected video narratives, how audience responses to narratives can be evaluated and analysed and designing with data. You will construct your own interactive website as part of an Interactive Media Portfolio and work on a major project in your final year planning, researching and executing a significant piece of production work. This will develop your understanding of defined job roles and build a range of resources to help you interface with the media industry more professionally.

After successful completion of Year Two you can opt to undertake a placement year or study abroad (see Careers and Opportunities for more information) gaining a Diploma in Professional Practice (DPP) or Diploma in International Academic Studies (DIAS).

Helping to make your teaching as relevant as possible and get you industry ready, creative, live briefs from industry partners are used in modules, giving you a flavour of real-life working scenarios and what it is like to work for a client.

Taught by award winning staff (International MEDEA Award 2018, for excellence in the production and design of media-rich learning resources; Best Use of Educational Technology / ICT Initiative of the Year 2018; Excellence in Employability /Placement Support 2017, at the Ulster University Students Union Teaching Excellence Awards) we aim to give you the best academic and university experience possible.

Throughout the course a series of visiting professionals from industry will run master classes on specific subject knowledge ensuring you are learning from the experts and gaining a real world insight into what it is like to work in industry and how your skills can be applied.

Associate awards

Diploma in Professional Practice DPP

Attendance

A full time 3-year course (4 years with optional work placement or study abroad year), students are expected to be in attendance during the normal working week. In line with the University’s attendance policy, attendance at all taught sessions is compulsory. In addition, students working on projects and in independent work may be required occasionally to attend for group meetings/seminars in the evenings and at weekends.

Start dates

  • September 2023

Teaching, Learning and Assessment

You will be involved in a number of different methods of learning, all of which are designed to prepare you for a career in the creative media industries.

This will include working on live industry briefs and working with community groups and regional agencies in the development of digital media content.

You will be taught in lecture theatres, computer labs, media studios and specially dedicated student spaces.

You will have masterclasses with industry experts, bringing you the most current and in-depth detail about the industry needs and trends.

You will work on projects for social enterprises and also be involved in project pitches that will give your entrepreneurial skills.

You will work collaboratively with your peers in group projects, and also work on solo projects.

Academic profile

The University employs over 1,000 suitably qualified and experienced academic staff - 59% have PhDs in their subject field and many have professional body recognition.

Courses are taught by staff who are Professors (25%), Readers, Senior Lecturers (20%) or Lecturers (55%).

We require most academic staff to be qualified to teach in higher education: 82% hold either Postgraduate Certificates in Higher Education Practice or higher. Most academic staff (81%) are accredited fellows of the Higher Education Academy (HEA) by Advanced HE - the university sector professional body for teaching and learning. Many academic and technical staff hold other professional body designations related to their subject or scholarly practice.

The profiles of many academic staff can be found on the University’s departmental websites and give a detailed insight into the range of staffing and expertise.  The precise staffing for a course will depend on the department(s) involved and the availability and management of staff.  This is subject to change annually and is confirmed in the timetable issued at the start of the course.

Occasionally, teaching may be supplemented by suitably qualified part-time staff (usually qualified researchers) and specialist guest lecturers. In these cases, all staff are inducted, mostly through our staff development programme ‘First Steps to Teaching’. In some cases, usually for provision in one of our out-centres, Recognised University Teachers are involved, supported by the University in suitable professional development for teaching.

Figures correct for academic year 2021-2022.

Coleraine campus

Accommodation

A laid-back campus at the heart of a global tourist attraction.

Find out more - information about accommodation  


Sports Facilities

Our Campus in Coleraine boasts a variety of indoor and outdoor facilities that are open all year round to students and members of the public.

Find out more - information about sport  


Student Wellbeing

At Student Wellbeing we provide many services to help students through their time at Ulster University.

Find out more - information about student wellbeing  


Coleraine Campus Location

The feeling of community at our campus makes for a warm and welcoming student experience.

Find out more about our Coleraine Campus.

Campus Address

Ulster University,
Cromore Rd,
Coleraine
BT52 1SA

T: 02870 123 456

Modules

Here is a guide to the subjects studied on this course.

Courses are continually reviewed to take advantage of new teaching approaches and developments in research, industry and the professions. Please be aware that modules may change for your year of entry. The exact modules available and their order may vary depending on course updates, staff availability, timetabling and student demand. Please contact the course team for the most up to date module list.

Year one

Media, Culture, Politics

Year: 1

Media, Culture, Politics is an introduction to media studies that aims to demonstrate the importance and seriousness of the discipline, and to show how it can speak to the most pressing political issues of our time, namely disparities of wealth and power, as well as the question of environmental sustainability. To do this the module draws attention to the role of media and popular culture in reproducing social inequality, and it considers the ecological consequences of a contemporary culture that is dependent upon fossil fuels and driven by capital accumulation.

The objective of the module then is to encourage students to think critically about media production and consumption, and to other ways and forms of making and exchanging culture. To achieve this Media, Culture, Politics introduces students to a selection of thinkers who have contributed to the field. It then invites them to consider the ideas and concepts encountered on the module, and apply or adapt them to their own media practice, cultural experience and democratic participation.

Motion Graphics

Year: 1

This module will introduce students to concepts and techniques surrounding the production of type-based motion graphics used in computer animation, special effects and web video etc. During the lectures students will explore the aesthetic and narrative forms of these types of moving images. During the workshops students will become familiar with Adobe After Effects software through the production of their own motion graphics.

Interactive Development Environments

Year: 1

This module will help the student to understand the contemporary coding platforms for producing Interactive Experiences. The module will also introduce the student to 'live' Interactive Development Environments (IDE's) and their potential for rapid prototyping and building interactive experiences. As part of the student experience with IDE's they will also engage in contemporary online learning and development practices.

Fundamentals of Digital Design

Year: 1

This module introduces students to the fundamentals of digital design and aims to develop their creative and technical skills through the production of their own design work. The workshop series will cover visual language, principles and techniques involved in digital design while during workshop sessions, students will undertake digital design challenges using Adobe Photoshop and Adobe InDesign software to conceptualise, draft and complete their digital designs.

Cinematic Practice

Year: 1

This module investigates how new platforms and technologies effect the ways we produce and consume video narratives. Students will produce research driven practical projects which explore the possibilities and challenge the limitations of emerging media platforms to produce engaging and experimental narratives.

Visual Cultures

Year: 1

This module will introduce you to the history of visual culture in order to equip you with a foundational knowledge of why and how the visual is understood in different ways at specific cultural locations. It will build on this base by introducing you to key theories of visual culture and ways of analysing the visual so that you can begin to develop your appreciation of the significance of visuality across a range of media formats, ranging from photography to film, as well as considering how convergence effects how we can define the visual.

The skills you will acquire on this module will enable you to transfer your learning to future modules on media theory and practice as well as aiding you to integrate theory into your own creative practice.

Year two

Interactive Design Practice

Year: 2

This module will help the student to understand the creative design processes inherent in the design, planning and production of interactive media formats and their subsequent media debates, by examining how technology has facilitated a new exhibition space for the promotion and distribution of creative art and media texts.

Interactive Documentary Practice

Year: 2

This module will investigate how narrative operates in online documentary storytelling. Students will respond to these methodologies in the development of a substantial interactive documentary storytelling project that uses innovative forms of audio-visual inquiry to experiment with documentary-based narrative structures.

Transmedia Storytelling

Year: 2

This module draws on a range of disciplines and media forms to deliver a participatory narrative which is delivered through a number of platforms. Students are asked to consider new approaches to story and how audience responses to narratives can be evaluated and analysed. The module engages with new forms of story and new shapes of narrative delivery where audiences become active and help to shape the story as it unfolds.

Industry Placement

Year: 2

This module engages students in a 2 week (or 70 hour) work placement in the Media and Creative Industries The module uses work-based learning and reflective practitioner models to help student develop their professional skills and understanding or the media industry.

Designing with Data

Year: 2

This module explores how we understand and communicate through data. The building students' understanding of how data is handled, processed and used to create meaning. The asks students to produce practical outcomes that aim to explore and understand patterns in data, good data communication, the complexities of design and methodological bias, and core principles of data visualization. The module adopts a 'data storytelling' approach to help communicate the complexity and meaning.

Industry Contexts

Year: 2

This module introduces students to a range of job roles from across the media and creative industries to help them plan and apply for a short placement. The module helps students develop their understanding of defined job roles and build a range of resources to help them interface with the media industry more professionally.

Media: Study Internationally (2nd yr)

Year: 2

This module is optional

This module provides an opportunity to undertake an extended period of study outside the Erasmus Plus area such as the Americas, Australia or China. Students will develop an enhanced understanding of the academic discipline of Media whilst generating educational and cultural networks.

Year three

Industrial Placement: Media

Year: 3

This module is optional

This module provides students the opportunity to experience life as a professional media practitioner. They will be expected to conduct themselves professionally being an employee of a company and an ambassador for the University during this period. They will be supported by an academic coordinator.

Media: Study Abroad (DIAS)

Year: 3

This module is optional

This module provides an opportunity to undertake an additional academic year of study which is spent outside the UK. Those who successfully complete it get an extra qualification - the Diploma in Academic Studies (DIAS). Students will develop an enhanced understanding of the media and engage with it first-hand in international contexts. The opportunity to generate educational and cultural networks will be available to the student.

Year four

Interactive Media Inquiry

Year: 4

This module will explore a range of cultural issues that have arisen from the production and consumption of interactive media in contemporary society, and create situated knowledge of these emerging discourses by deploying a range of research methodologies and activities.

Interactivity, Research and Development (Major Project)

Year: 4

This module enables the student to plan, research and execute a significant piece of production work, demonstrating both technical and conceptual excellence in the area of Interactive Media and a capacity to innovate within an agreed intellectual framework.

Project-Social

Year: 4

Located at the end point of the Interactive Media programme this module will integrate to an advanced level the knowledge and skills acquired to that point around a group project of some complexity for a 'live' Social Enterprise client. The module will have a supporting series of tutorials designed to support the students develop their interactive project to a complex and innovative level. This is an opportunity for the learner to evaluate their own work in a reflective manner, with reference to the academic and/or professional issues and debates explored in the degree programme as a whole.

Creativity, Innovation and Enterprise

Year: 4

The module provides students with the opportunity to investigate and experience the processes involved in creativity, alongside the generation, evaluation and pitching of entrepreneurial ideas for the Creative Media sector.

Standard entry conditions

We recognise a range of qualifications for admission to our courses. In addition to the specific entry conditions for this course you must also meet the University’s General Entrance Requirements.

A level

Grades BCC

Applicants may satisfy the requirement for an A level C grade by substituting a combination of alternative qualifications to the same standard as defined by the University.

Applied General Qualifications

*** To note that only qualifications defined as “Applied General” will be accepted for entry onto any undergraduate course at Ulster University.***

BTEC Awards

QCF Pearson BTEC Level 3 Extended Diploma/ OCR Cambridge Technical Level 3 Extended Diploma (2012 Suite)

Award profile of Distinction Distinction Merit

RQF Pearson BTEC Level 3 National Extended Diploma/ OCR Cambridge Technical Level 3 Extended Diploma (2016 Suite)

Award profile of Distinction Merit Merit

QCF Pearson BTEC Level 3 Diploma/ OCR Cambridge Technical Level 3 Diploma(2012 Suite)

Award profile of Distinction Merit plus A Level Grade B or award profile of Distinction Merit plus A Level Grade B

RQF Pearson BTEC Level 3 National Diploma/ OCR Cambridge Technical Level 3 Diploma (2016 Suite)

Award profile of Distinction Merit plus A Level Grade C

QCF Pearson BTEC Level 3 Subsidiary Diploma / OCR Cambridge Technical Level 3 Introductory Diploma (2012 Suite)

Award profile of Merit plus A Level Grades BC

RQF Pearson BTEC Level 3 National Extended Certificate/ OCR Cambridge Technical Level 3 Extended Certificate (2016 Suite)

Award profile of Merit plus A Level Grades BC

Diploma, National Diploma and Subsidiary Diploma applicants may satisfy the requirement for an element of the offer grade profiles (equating to the final A-level grade stated in the standard 3A level offer profile - grade C) by substituting a combination of alternative qualifications to the same standard as defined by the University.

Irish Leaving Certificate

104 UCAS tariff points to include a minimum of five subjects (four of which must be at higher level) to include English at H6 if studied at Higher level or O4 if studied at Ordinary Level.

Irish Leaving Certificate UCAS Equivalency

Scottish Highers

The Scottish Highers requirement for this course is grades

BCCCC

Applicants may satisfy the requirement for an element of the offer grade profiles (equating to the final A-level grade stated in the standard 3A level offer profile - Grade C) by substituting a combination of alternative qualifications to the same standard as defined by the University.

Scottish Advanced Highers

The Scottish Advanced Highers requirement for this course is grades

CDD

Applicants may satisfy the requirement for an element of the offer grade profiles (equating to the final A-level grade stated in the standard 3A level offer profile - Grade C) by substituting a combination of alternative qualifications to the same standard as defined by the University.

International Baccalaureate

Overall International Baccalaureate profile minimum of

24 points to include 12 at higher level.

Access to Higher Education (HE)

Overall profile of 60% (120 credit Access Course) (NI Access course)

Overall profile of 12 credits at distinction, 30 credits at merit and 3 credits at pass (60 credit Access course) (GB Access course)

GCSE

For full-time study, you must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass at Grade C/4 or above English Language.

Level 2 Certificate in Essential Skills - Communication will be accepted as equivalent to GCSE English.

English Language Requirements

English language requirements for international applicants
The minimum requirement for this course is Academic IELTS 6.0 with no band score less than 5.5. Trinity ISE: Pass at level III also meets this requirement for Tier 4 visa purposes.

Ulster recognises a number of other English language tests and comparable IELTS equivalent scores.

Additional Entry Requirements

HND - Overall Merit with distinctions in 30 Level 5 credits for Year 1 entry. Those applicants holding a subject-related HND with an overall merit may be considered for entry to Year 2.

HNC – Overall Merit with distinctions in 60 Level 4 credits for Year 1 entry.

You may also meet the course entry requirements with combinations of different qualifications to the same standard as recognised by the University (provided subject requirements as noted above are met).

Foundation Degree - An overall mark of 45% in Level 5 modules for Year 1 entry. Those applicants holding a subject-related Foundation Degree may be considered for entry to Year 2.

APEL (Accreditation of Prior Experiential Learning)

The University will consider applications on the basis of experiential learning for those who do not hold the normal entry qualifications.

Transfer from degree level study at other institutions

Those applicants seeking entry with advanced standing, (eg. Transfer from another institution or year 2 entry) will be considered on an individual basis.

Exemptions and transferability

Those who wish to transfer from other institutions should apply via UCAS and will be assessed on an individual basis.

Careers & opportunities

Graduate employers

Graduates from this course are now working for:

  • Allstate
  • BNL Productions
  • Media Club
  • Lynas Foodservice ltd
  • Redback Creations
  • Syndeo
  • Urban Design & Print

Job roles

With this degree you could become:

  • Media Content Producer
  • Website Content Developer
  • Creative Design Manager
  • Social Media Officer
  • Videographer
  • Digital Marketing Officer
  • Digital Designer

Career options

The Interactive Media degree offers the broad base of skills that the creative industry sector needs.

As a career path you might become a Designer or Developer creating digital media content.

Your interest through the course might be more developed in relation to project management skills, and you embark on a career where you manage a creative design team as a Creative Media Manager.

You might be involved in developing media content for the web as a Web Content Developer, or be involved in creating media content for a social media campaign, as a Social Media Officer.

An interest in video production may take you to a career as a Videographer, creating visual content for television, or even the video games industry.

However is not only the media industries that need these skills. Demand for these unique skills range from broadcasters, photographers, marketing and web-development companies, to the communications departments of private companies, public sector organisations and education.

Work placement / study abroad

Work Placement:

All students are required to complete no less than two weeks work placement throughout the degree programme. There are opportunities for longer placement and full year placements. The year long placement generates the extra award of Diploma in Professional Practice (DPP).

Study Abroad:

StudyUSA, Erasmus scheme, International Student Exchange Programme. Students from the programme can study a year in a number of different countries including China, America and across Europe. It is advised that students undertake this between years 2 and 3 of the programme. Studying abroad for a year generates the extra award of Diploma in International Academic Studies (DIAS).

Apply

Start dates

  • September 2023

Fees and funding

Fees (per year)

Northern Ireland, Republic of Ireland and EU Settlement Status Fees

£4,710.00

England, Scotland, Wales and the Islands Fees

£9,250.00

International Fees

£15,840.00

Scholarships, awards and prizes

SMARTS Interactive Media Prize is awarded for the best final year Major Project.

SMARTS is a public relations and marketing campaign consultancy firm with office locations in Belfast, London, Edinburgh and Glasgow. They provide expertise on strategic planning, media relations, content creation, digital, social, design and brand partnerships.

Additional mandatory costs

Students will be required to purchase the following items for the studies:

A 1TB (or bigger) USB Hard Drive: £45

A pair of over ear headphones: £20

A domain name: £15 per year

There are also printing costs associated with the course at about £60 per year

It is important to remember that costs associated with accommodation, travel (including car parking charges) and normal living will need to be covered in addition to tuition fees.

Where a course has additional mandatory expenses (in addition to tuition fees) we make every effort to highlight them above. We aim to provide students with the learning materials needed to support their studies. Our libraries are a valuable resource with an extensive collection of books and journals, as well as first-class facilities and IT equipment. Computer suites and free Wi-Fi are also available on each of the campuses.

There are additional fees for graduation ceremonies, examination resits and library fines.

Students choosing a period of paid work placement or study abroad as a part of their course should be aware that there may be additional travel and living costs, as well as tuition fees.

See the tuition fees on our student guide for most up to date costs.

Contact

We’d love to hear from you!

We know that choosing to study at university is a big decision, and you may not always be able to find the information you need online.

Please contact Ulster University with any queries or questions you might have about:

  • Course specific information
  • Fees and Finance
  • Admissions

For any queries regarding getting help with your application, please select Admissions in the drop down below.

For queries related to course content, including modules and placements, please select Course specific information.

We look forward to hearing from you.


For more information visit

Testimonials

Alaistair Ashe

Alaistair graduated with a Second-class honours upper division in 2017 with a major project that used VR technologies to explore concepts of isolation and homelessness. He is currently working as a Digital Marketing Executive at XsellTeam.

“Interactive Media is an enjoyable course with a plateau of knowledgeable lecturers showing from their many hours of practice & research that you will be well equipped with leading industry skills for future employability. Spending three years at Ulster University is a pleasure, you will find your strength/weaknesses, collaborate with other members, form new friendships and have some great memories to look back upon.”

https://www.instagram.com/alli.ashe/

Claudia Greene

Claudia graduated with a Second-class honours upper division in 2017 with a major project that explored immersive technologies in film and exhibited her own immersive short film titled ‘Beyond The Screen’. Since graduating, Claudia has worked with a local start-up company and has utilised her skills that she learned during her time at Ulster University and applied it to the workplace to help get the start-up off the ground. She is now working at Allen & Overy while working as a freelance designer in her free time.

“Choosing Interactive Media to study at University was one of the best decisions I ever made. Leaving school, I wasn’t too sure what I wanted to do as a career, but Interactive Media taught me various skills from graphic design to video editing to web development that I was able to learn and understand where I was most skilled. The creative industry is a vast and rapidly changing industry, but this course was able to give me the skills needed to dive head first into it all.”

Jack Morrow, Chief technology Officer, RETìníZE describing Interactive Media graduates:

“Their expertise and unique knowledge allow them to sit between and across all workflows associated with immersive technology production. They are the link between the disciplines (TV, film, storytelling, content development, pre-productions, postproduction, techies etc.). Their real strength is in that they have a wide skill bases that often reveals it strengths within management, management of workflows and peoples in large project teams.”

https://www.retinize.com/

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